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# Agent Guidelines for LA2NodeJS
## Build/Lint/Test Commands
### Development
```bash
npm run dev # Start development server
npm run build # Build production bundle
```
### Linting & Formatting
```bash
npm run lint # Run linter (ESLint)
npm run format # Format code (Prettier)
npm run format:write # Format code in place
```
### Testing
```bash
npm test # Run all tests
npm test -- --watch # Run tests in watch mode
npm test -- <pattern> # Run single test file or pattern
npm test <test> # Run specific test (e.g., npm test -- src/__tests__/api.test.ts)
```
### Single Test Execution
To run a single test file:
```bash
npm test -- src/__tests__/utils.test.ts
```
To run specific test cases with `test.only`:
```bash
npm run test:watch -- -t "describe name"
```
To run individual test case using V8 flags (if Jest doesn't support `-t`):
```bash
npx jest src/__tests__/utils.test.ts -t "test description"
```
---
## Code Style Guidelines
### Imports
- Sort imports in this order: Node built-ins, third-party, relative
- Group same-type imports together
- Limit each import statement to a single type
- Use `import type` for type-only imports
- Maximum 8-10 imports per file
- Use barrel exports only when reducing exports from a directory
### Formatting
- Use Prettier with the configured `.prettierrc`
- Line width: 100 characters
- Tab indentation preferred
- Single quotes for strings (if configured)
- Semicolons included
- Trailing commas in multi-line objects/arrays
- No unnecessary parentheses (only for arrow functions and template literals)
### Type Safety
- Enable strict TypeScript mode
- Type all function parameters and return values
- Use explicit types for async functions (`Promise<void>` or `Promise<T>`)
- Avoid `any` type; use `unknown` for untrusted input
- Use generic types in function signatures
- Type union/literal types as narrow as possible
- Avoid `@ts-ignore` / `@ts-expect-error` without comments
### Naming Conventions
- Files: kebab-case (`example-file.ts`)
- Components: PascalCase or kebab-case based on framework
- Variables: camelCase for JS, snake_case if required by framework
- Constants: UPPER_SNAKE_CASE
- Classes: PascalCase
- Functions: camelCase
- Private members: `_private` prefix
- Public methods with prefix `get|set|add|remove` for clarity
- Event names: camelCase or kebab-case
- Types/Interfaces: PascalCase
### Error Handling
- Use `Error` subclassing for domain-specific errors
- Throw errors when invariants are violated
- Catch specific error types, not bare `catch`
- Never swallow errors without logging or rethrowing
- Use custom error types: `class NotFoundError extends Error { }`
- Include context in error messages (path, id, etc.)
- Avoid `process.env.NODE_ENV` checks; use runtime error detection
- Use `.catch()` with async functions to handle Promise rejections
### Async/Await
- Prefer `async/await` over `.then()` chains
- Handle errors immediately after async calls
- Return early from `async` functions on failure
- Use `Promise.reject()` explicitly over `throw new Error()`
- Avoid `.catch(() => void 0)`; instead, log or handle errors
### Code Organization
- Place `types` declarations in `types/` directory
- Utility functions in `utils/`
- API/service modules in `services/` or `controllers/`
- Tests in matching `__tests__/` or `.specs/` directories
- Keep files under 400 lines
- Maximum 10 files in any directory
- Barrel files for logical grouping, not lazy imports
### Security
- Never commit secrets to git
- Validate all external inputs (URLs, IPs, email)
- Use environment-specific config (not committed)
- Sanitize data before logging
- Validate API request payloads with Zod/schema validation
- Avoid deprecated crypto functions (use Web Crypto API)
- Use secure HTTP headers (CORS, Helmet if applicable)
### File Conventions
- Use `.ts` over `.tsx` when possible
- Export only named exports when multiple items exported
- Index exports only for submodules/microservices
- Use `.d.ts` for public type definitions
- Keep test files alongside source files
- Use `.env.local` for local overrides only
### Linting Rules
- Disable ESLint rule only when necessary
- Provide comment explaining why
- Use `eslint-disable-next-line // reason` for single-line
- Use `/* eslint-disable rule */` for blocks (max 5 lines)
- Always re-enable rules after disabling
### Documentation
- Document non-obvious code with JSDoc
- Include @param and @returns for public APIs
- Document complex algorithms with comments
- Add TODO/FIXME comments for known issues
- Link related issues in commit messages and PRs
- Document breaking changes prominently
### Performance
- Avoid unnecessary array method calls
- Prefer `Object.entries()` over `Object.keys()` for iteration
- Defer non-critical initializations
- Cache expensive computations
- Use `Set` for uniqueness checks
- Batch DOM operations when applicable
### Testing Rules
- Test one scenario per file
- Arrange-Act-Assert pattern for tests
- Mock external dependencies
- Use `describe`/`it` for BDD-style tests
- Order tests: Setup -> Happy Path -> Edge Cases -> Error Cases
- Include coverage reports when debugging tests
---
## Migration Notes
- Replace `.jsx` with `.tsx` where component doesn't use DOM APIs
- Use `React.FC` only for strict component props (avoid for simplicity)
- Use `useState`, `useReducer` for state with reset patterns
- Use `useContext` for global state needs
- Avoid `useEffect` for non-reactive state; keep side effects minimal
---
## Common Workflows
### Adding a new feature
1. Create implementation file in appropriate directory
2. Add types if needed in `types/`
3. Add tests in matching `__tests__/` directory
4. Run `npm run lint` and fix issues
5. Create PR with descriptive title
### Debugging
1. Add `console.log` with context
2. Use `node -e` to run isolated snippets
3. Check browser DevTools for React errors
4. Use `breakpointMode: 'inspect-brk'` in package.json for debugging
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FROM node:18-slim
WORKDIR /app
# Install OpenSSL for Prisma
RUN apt-get update && apt-get install -y openssl && rm -rf /var/lib/apt/lists/*
# Copy package files
COPY api/package.json ./
# Install dependencies
RUN npm install
# Copy all source files (force fresh copy)
COPY api/src ./src
COPY api/prisma ./prisma
# Generate Prisma client
RUN npx prisma generate
# Expose port
EXPOSE 3001
# Use tsx to run TypeScript directly
CMD ["npx", "tsx", "src/index.ts"]
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# Stage 1: Build React app
FROM node:18-alpine AS builder
WORKDIR /app
# Copy package files
COPY react-client/package.json ./
# Install dependencies
RUN npm install
# Copy source code
COPY react-client/src ./src
COPY react-client/public ./public
COPY react-client/vite.config.ts ./
COPY react-client/tsconfig.json ./
COPY react-client/index.html ./
# Build the app
RUN npm run build
# Stage 2: Production
FROM nginx:alpine AS production
# Copy built files
COPY --from=builder /app/dist /usr/share/nginx/html
# Copy nginx config
COPY nginx/default.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]
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# LA2NodeJS
# LA2 Eternal - Deployment Guide
Complete step-by-step guide for deploying the LA2 Eternal Lineage 2 server portal on a fresh Ubuntu server.
## Prerequisites
- Ubuntu 22.04 LTS or newer (Ubuntu 24.04 LTS recommended)
- Root or sudo access
- Minimum 2GB RAM, 10GB disk space
- Internet connection
## Step 1: Update System
```bash
sudo apt update && sudo apt upgrade -y
```
## Step 2: Install Docker and Docker Compose
```bash
# Remove any old Docker versions
sudo apt remove -y docker docker-engine docker.io containerd runc
# Install prerequisites
sudo apt install -y ca-certificates curl gnupg lsb-release
# Add Docker's official GPG key
sudo mkdir -p /etc/apt/keyrings
curl -fsSL https://download.docker.com/linux/ubuntu/gpg | sudo gpg --dearmor -o /etc/apt/keyrings/docker.gpg
# Set up Docker repository
echo \
"deb [arch=$(dpkg --print-architecture) signed-by=/etc/apt/keyrings/docker.gpg] https://download.docker.com/linux/ubuntu \
$(lsb_release -cs) stable" | sudo tee /etc/apt/sources.list.d/docker.list > /dev/null
# Install Docker Engine
sudo apt update
sudo apt install -y docker-ce docker-ce-cli containerd.io docker-compose-plugin
# Verify installation
sudo docker --version
sudo docker compose version
# Add your user to docker group (optional, to run docker without sudo)
sudo usermod -aG docker $USER
newgrp docker
```
## Step 3: Clone Project Repository
```bash
# Create directory for the project
mkdir -p /opt/la2eternal
cd /opt/la2eternal
# Clone the repository (replace with your actual repository URL)
git clone <your-repository-url> .
# Or if you have the project files locally, copy them
cp -r /path/to/project/* /opt/la2eternal/
```
## Step 4: Configure Environment Variables
```bash
# Copy the example environment file
cp .env .env.local
# Edit the environment file with your settings
nano .env.local
```
### Required Environment Variables:
```env
# Portal Auth
JWT_SECRET=your-super-secret-jwt-key-change-this
JWT_EXPIRES_IN=8h
# Portal Database (SQLite - embedded, no external service needed)
DATABASE_URL=file:./dev.db
# Game Server Database (MSSQL)
GAME_SERVER_HOST=your-game-server-ip
GAME_SERVER_PORT=1433
GAME_SERVER_USER=sa
GAME_SERVER_PASSWORD=your_game_server_password
GAME_SERVER_DATABASE=lin2db
# Game World Database (MSSQL)
GAME_WORLD_HOST=your-game-server-ip
GAME_WORLD_PORT=1433
GAME_WORLD_USER=sa
GAME_WORLD_PASSWORD=your_game_server_password
GAME_WORLD_DATABASE=lin2world
# Server Info
SERVER_ID=1
SERVER_NAME=LA2 Eternal
SERVER_IP=your-server-public-ip
SERVER_PORT=7777
# Frontend
CORS_ORIGIN=http://localhost:5173
API_PORT=3001
REACT_PORT=5173
NODE_ENV=production
VITE_API_URL=http://your-server-ip:3001
```
**Important:** Change all default passwords before deploying!
## Step 5: Build and Start Services
```bash
# Build all Docker images
sudo docker compose build
# Start all services in detached mode
sudo docker compose up -d
# Check if all containers are running
sudo docker compose ps
```
You should see:
- `la2_portal_api` - Node.js API server (with SQLite database)
- `la2_portal_fe` - React frontend
## Step 6: Verify Deployment
```bash
# Check API health
curl http://localhost:3001/health
# Expected response:
# {"status":"ok","timestamp":"..."}
# View logs if needed
sudo docker compose logs -f api
sudo docker compose logs -f react
```
## Step 7: Access the Website
Open your browser and navigate to:
- **Frontend**: http://your-server-ip:5173
- **API**: http://your-server-ip:3001
## Step 8: Configure Firewall (Optional but Recommended)
```bash
# Install UFW if not already installed
sudo apt install -y ufw
# Allow SSH (don't lock yourself out!)
sudo ufw allow 22/tcp
# Allow HTTP
sudo ufw allow 80/tcp
sudo ufw allow 5173/tcp
# Allow API
sudo ufw allow 3001/tcp
# Enable firewall
sudo ufw enable
# Check status
sudo ufw status
```
## Step 9: Setup Domain and SSL (Optional)
If you have a domain name and want to use HTTPS:
### Install Nginx
```bash
sudo apt install -y nginx
```
### Configure Nginx as Reverse Proxy
Create a new Nginx configuration:
```bash
sudo nano /etc/nginx/sites-available/la2eternal
```
Add the following configuration:
```nginx
server {
listen 80;
server_name your-domain.com www.your-domain.com;
# Frontend
location / {
proxy_pass http://localhost:5173;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection 'upgrade';
proxy_set_header Host $host;
proxy_cache_bypass $http_upgrade;
}
# API
location /api {
proxy_pass http://localhost:3001;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection 'upgrade';
proxy_set_header Host $host;
proxy_cache_bypass $http_upgrade;
}
# Downloads
location /downloads {
alias /opt/la2eternal/public/downloads;
autoindex off;
}
}
```
Enable the site:
```bash
sudo ln -s /etc/nginx/sites-available/la2eternal /etc/nginx/sites-enabled/
sudo nginx -t
sudo systemctl restart nginx
```
### Setup SSL with Let's Encrypt
```bash
# Install Certbot
sudo apt install -y certbot python3-certbot-nginx
# Obtain SSL certificate
sudo certbot --nginx -d your-domain.com -d www.your-domain.com
# Test automatic renewal
sudo certbot renew --dry-run
```
## Step 10: Production Optimizations
### Enable Auto-Restart for Docker
```bash
sudo systemctl enable docker
```
### Create Systemd Service (Optional)
Create a systemd service for auto-start on boot:
```bash
sudo nano /etc/systemd/system/la2eternal.service
```
Add:
```ini
[Unit]
Description=LA2 Eternal Portal
Requires=docker.service
After=docker.service
[Service]
Type=oneshot
RemainAfterExit=yes
WorkingDirectory=/opt/la2eternal
ExecStart=/usr/bin/docker compose up -d
ExecStop=/usr/bin/docker compose down
TimeoutStartSec=0
[Install]
WantedBy=multi-user.target
```
Enable the service:
```bash
sudo systemctl daemon-reload
sudo systemctl enable la2eternal.service
sudo systemctl start la2eternal.service
```
## Maintenance Commands
```bash
# View all running containers
sudo docker compose ps
# View logs
sudo docker compose logs -f
# Restart services
sudo docker compose restart
# Stop all services
sudo docker compose down
# Stop and remove all containers and volumes (WARNING: deletes database data)
sudo docker compose down -v
# Update and rebuild
sudo docker compose pull
sudo docker compose build
sudo docker compose up -d
# Backup SQLite database (from API container)
sudo docker exec la2_portal_api sh -c 'cp /app/dev.db /app/dev.db.backup.$(date +%Y%m%d)'
sudo docker cp la2_portal_api:/app/dev.db.backup.$(date +%Y%m%d) ./backup-$(date +%Y%m%d).db
# Restore SQLite database (to API container)
sudo docker cp ./backup-date.db la2_portal_api:/app/dev.db
sudo docker restart la2_portal_api
```
## Troubleshooting
### Container won't start
```bash
# Check logs
sudo docker compose logs [service-name]
# Check for port conflicts
sudo netstat -tulpn | grep 3001
sudo netstat -tulpn | grep 5173
# Restart specific service
sudo docker compose restart api
```
### Database connection issues
```bash
# Check if SQLite database file exists
cd /home/user/Documents/LA2NodeJS/api && ls -la dev.db
# View API logs for database errors
sudo docker compose logs -f api
# Reset database (WARNING: deletes all data)
rm -f /home/user/Documents/LA2NodeJS/api/dev.db
# Restart API to recreate database with Prisma migrations
sudo docker compose restart api
```
### Permission denied errors
```bash
# Fix Docker socket permissions
sudo chmod 666 /var/run/docker.sock
# Or add user to docker group
sudo usermod -aG docker $USER
newgrp docker
```
### Out of disk space
```bash
# Clean up unused Docker images and containers
sudo docker system prune -a
# Check disk usage
sudo docker system df
```
## Security Recommendations
1. **Change all default passwords** in `.env` file
2. **Use strong JWT_SECRET** (at least 32 random characters)
3. **Enable UFW firewall** and only open necessary ports
4. **Keep system updated** with `sudo apt update && sudo apt upgrade`
5. **Use SSL/HTTPS** for production deployments
6. **Regular backups** of the database
7. **Monitor logs** for suspicious activity
## Support
For issues or questions:
- Check the logs: `sudo docker compose logs -f`
- Verify environment variables in `.env` file
- Ensure game server database is accessible from the web server
- Check firewall rules if services are not accessible
## License
This project is for private use only. All Lineage 2 assets and trademarks belong to NCSoft.
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drop database lin2clancomm
drop database lin2comm
drop database lin2db
drop database lin2log
drop database lin2report
drop database lin2user
drop database lin2world
drop database petition
go
create database lin2clancomm
create database lin2comm
create database lin2db
create database lin2log
create database lin2report
create database lin2user
create database lin2world
create database petition
go
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USE [lin2log]
GO
CREATE TABLE [dbo].[log_insert] (
[log_file] nvarchar(255) COLLATE Korean_Wansung_CI_AS NOT NULL,
[log_table] nvarchar(50) COLLATE Korean_Wansung_CI_AS NOT NULL,
[rowsprocessed] int NOT NULL,
[log_year] int NOT NULL,
[log_month] int NOT NULL,
[log_day] int NOT NULL,
[log_hour] int NOT NULL,
[log_ip] int NOT NULL,
[log_svr] nvarchar(20) COLLATE Korean_Wansung_CI_AS NOT NULL,
[log_inout] nvarchar(20) COLLATE Korean_Wansung_CI_AS NOT NULL,
[process_time] int NULL,
[inserted] int NULL
)
ON [PRIMARY]
GO
CREATE PROCEDURE [dbo].[lin_BulkInsert]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_CheckLogTimeTable2]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_DropLogTable]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_GetWorldSnap]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_MakeChatLogTable]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_MakeItemLogTable]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_MakeLogTable]
AS
SELECT 0
GO
CREATE PROCEDURE [dbo].[lin_SetInserted]
AS
SELECT 0
GO
ALTER PROCEDURE dbo.lin_BulkInsert
(
@log_table varchar(512),
@log_file varchar(128)
)
AS
set nocount on
declare @sql varchar(1024)
set @sql = ' set nocount on'
+ ' BULK INSERT ' + @log_table + ' FROM ''' + @log_file + ''' WITH ( MAXERRORS = 65535, FIELDTERMINATOR = '','', ROWTERMINATOR = ''\n'' ) '
+ ' select @@ROWCOUNT '
exec ( @sql )
GO
/********************************************
lin_CheckLogTimeTable2
do check whether real time log table is exist or not
INPUT
@strDate varchar(16),
@nWorld int
OUTPUT
return
made by
young
date
2002-11-11
********************************************/
ALTER PROCEDURE [DBO].[lin_CheckLogTimeTable2]
(
@strDate varchar(16),
@nWorld int
)
AS
SET NOCOUNT ON
declare @table_name varchar(60)
declare @table2_name varchar(60)
declare @view_name varchar(60)
declare @sql varchar(2048)
-- check log_realtime
set @table_name = @strDate + 'log_realtime_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @table_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
set @sql = 'exec lin_MakeLogTable ''' + @table_name + ''''
exec (@sql)
end
-- check log_audit
set @table_name = @strDate + 'log_audit_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @table_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
set @sql = 'exec lin_MakeLogTable ''' + @table_name + ''''
exec (@sql)
end
-- check log_data ( store 0~12 hour log)
set @table_name = @strDate + 'log_data_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @table_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
set @sql = 'exec lin_MakeLogTable ''' + @table_name + ''''
exec (@sql)
end
-- check log_data2 ( store 12~24 hour log)
set @table2_name = @strDate + 'log_data2_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @table2_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
set @sql = 'exec lin_MakeLogTable ''' + @table2_name + ''''
exec (@sql)
end
-- check log_data0 ( view )
set @view_name = @strDate + 'log_data0_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @view_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
-- set @sql = 'exec lin_MakeLogTable ''' + @table_name + ''''
set @sql = 'CREATE VIEW dbo.' + @view_name + ' ( '
+ ' act_time, log_id, actor, actor_account, target, target_account, location_x, location_y, location_z, '
+ 'etc_str1, etc_str2, etc_str3, '
+ 'etc_num1, etc_num2, etc_num3, etc_num4, etc_num5, etc_num6, etc_num7, etc_num8, etc_num9, etc_num10, '
+ 'STR_actor, STR_actor_account, STR_target, STR_target_account, item_id '
+ ' ) AS '
+ ' SELECT act_time, log_id, actor, actor_account, target, target_account, location_x, location_y, location_z, '
+ ' etc_str1, etc_str2, etc_str3, '
+ ' etc_num1, etc_num2, etc_num3, etc_num4, etc_num5, etc_num6, etc_num7, etc_num8, etc_num9, etc_num10, '
+ ' STR_actor, STR_actor_account, STR_target, STR_target_account, item_id '
+ ' from ' + @table_name + ' (nolock) UNION '
+ ' SELECT act_time, log_id, actor, actor_account, target, target_account, location_x, location_y, location_z, '
+ ' etc_str1, etc_str2, etc_str3, '
+ ' etc_num1, etc_num2, etc_num3, etc_num4, etc_num5, etc_num6, etc_num7, etc_num8, etc_num9, etc_num10, '
+ ' STR_actor, STR_actor_account, STR_target, STR_target_account, item_id '
+ ' from ' + @table2_name + ' (nolock) '
exec (@sql)
end
-- check chat
set @table_name = @strDate + 'log_chat_' + cast (@nWorld as varchar)
set @sql = 'select * from sysobjects (nolock) where name = '''+ @table_name + ''''
exec ( @sql)
if ( @@ROWCOUNT = 0)
begin
set @sql = 'exec lin_MakeChatLogTable ''' + @table_name + ''''
exec (@sql)
end
GO
ALTER PROCEDURE dbo.lin_DropLogTable
@drop_date datetime,
@drop_world int
AS
if @drop_date is null
begin
set @drop_date = getdate()
set @drop_date = dateadd(d, -4, getdate())
end
DECLARE @nyear int
DECLARE @nmonth int
DECLARE @nday int
DECLARE @stryear varchar(10)
DECLARE @strmonth varchar(10)
DECLARE @strday varchar(10)
DECLARE @str_report varchar(32)
DECLARE @logdate int
set @nyear = datepart(yyyy, @drop_date)
set @nmonth = datepart(mm, @drop_date)
set @nday = datepart(dd, @drop_date)
set @stryear = cast(@nyear as varchar)
if @nmonth < 10
set @strmonth = '0' + cast(@nmonth as varchar)
else
set @strmonth = cast (@nmonth as varchar)
if @nday < 10
set @strday = '0' + cast(@nday as varchar)
else
set @strday = cast (@nday as varchar)
set @str_report = @stryear + '/' + @strmonth + '/' + @strday
set @logdate = cast(@stryear + @strmonth + @strday as int)
------------- now.. we have year, month, day string
DECLARE @table_from varchar(60)
declare @sql varchar (1024)
set @table_from = 'L' + @stryear + '_' + @strmonth + '_' + @strday + '_log_data0_' + cast ( @drop_world as varchar)
set @sql = ' drop view ' + @table_from
exec (@sql)
set @table_from = 'L' + @stryear + '_' + @strmonth + '_' + @strday + '_log_data_' + cast ( @drop_world as varchar)
set @sql = ' drop table ' + @table_from
exec (@sql)
set @table_from = 'L' + @stryear + '_' + @strmonth + '_' + @strday + '_log_data2_' + cast ( @drop_world as varchar)
set @sql = ' drop table ' + @table_from
exec (@sql)
/*
set @table_from = 'L' + @stryear + '_' + @strmonth + '_' + @strday + '_log_chat_' + cast ( @drop_world as varchar)
set @sql = ' drop table ' + @table_from
exec (@sql)
*/
GO
/******************************************************************************
#Name: lin_GetWorldSnap
#Desc: do make snap shot table of user_data, user_item, pledge, user_nobless
#Argument:
Input: @db_server varchar(30) server name
@user_id varchar(30) login id
@user_pass varchar(30) password
@world_id int world id
@dtnow varchar(8) yyyyMMdd
Output:
#Return:
#Result Set:
#Remark:
#Example: exec lin_GetWorldSnap 'l2db2', 'gamma', '********', 8
#See:
#History:
Create flagoftiger 2004-06-14
Modify btwinuni 2005-05-16 add: pledge
Modify btwinuni 2005-09-29 add: user_nobless
Modify btwinuni 2005-10-27 add parameter: dtnow
******************************************************************************/
ALTER PROCEDURE [DBO].[lin_GetWorldSnap]
@db_server varchar(30),
@user_id varchar(30),
@user_pass varchar(30),
@world_id int,
@dtnow varchar(8) = ''
AS
SET NOCOUNT ON
SET ANSI_WARNINGS ON
SET ANSI_NULLS ON
declare @tmp_user_item nvarchar(50)
declare @tmp_user_data nvarchar(50)
declare @tmp_pledge nvarchar(50)
declare @tmp_user_nobless nvarchar(50)
declare @drop_user_item nvarchar(50)
declare @drop_user_data nvarchar(50)
declare @drop_pledge nvarchar(50)
declare @drop_user_nobless nvarchar(50)
declare @dtnow2 nvarchar(8)
declare @sql varchar(4000)
if @dtnow = ''
begin
set @dtnow = convert(varchar, getdate(), 112)
end
set @dtnow2 = convert(varchar, DATEADD(d, -2, cast(@dtnow as datetime)), 112)
-- set table name
set @tmp_user_item = 'S' + left(@dtnow,4) + '_' + substring(@dtnow,5,2) + '_' + right(@dtnow,2) + '_snap_item_' + cast(@world_id as varchar)
set @tmp_user_data = 'S' + left(@dtnow,4) + '_' + substring(@dtnow,5,2) + '_' + right(@dtnow,2) + '_snap_data_' + cast(@world_id as varchar)
set @tmp_pledge = 'S' + left(@dtnow,4) + '_' + substring(@dtnow,5,2) + '_' + right(@dtnow,2) + '_snap_pledge_' + cast(@world_id as varchar)
set @tmp_user_nobless = 'S' + left(@dtnow,4) + '_' + substring(@dtnow,5,2) + '_' + right(@dtnow,2) + '_snap_nobless_' + cast(@world_id as varchar)
-- set drop table name
set @drop_user_item = 'S' + left(@dtnow2,4) + '_' + substring(@dtnow2,5,2) + '_' + right(@dtnow2,2) + '_snap_item_' + cast(@world_id as varchar)
set @drop_user_data = 'S' + left(@dtnow2,4) + '_' + substring(@dtnow2,5,2) + '_' + right(@dtnow2,2) + '_snap_data_' + cast(@world_id as varchar)
set @drop_pledge = 'S' + left(@dtnow2,4) + '_' + substring(@dtnow2,5,2) + '_' + right(@dtnow2,2) + '_snap_pledge_' + cast(@world_id as varchar)
set @drop_user_nobless = 'S' + left(@dtnow2,4) + '_' + substring(@dtnow2,5,2) + '_' + right(@dtnow2,2) + '_snap_nobless_' + cast(@world_id as varchar)
--------------------------------------------------------------------------------------------------------------------------------------------
-- user_item snap shot
--------------------------------------------------------------------------------------------------------------------------------------------
-- check table whether @drop_user_item is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @drop_user_item + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @drop_user_item
+ ' end'
exec (@sql)
-- check table whether @tmp_user_item is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @tmp_user_item + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @tmp_user_item
+ ' end'
exec (@sql)
set @sql = ' select * into dbo.' + @tmp_user_item
+ ' from OPENROWSET ( ''SQLOLEDB'', ''' + @db_server + ''';''' + @user_id + ''';''' + @user_pass + ''', ''select * from lin2world.dbo.tmp_user_item (nolock) where char_id > 0 '') '
exec (@sql )
set @sql = 'CREATE CLUSTERED INDEX IX_' + @tmp_user_item + '_1 on dbo.' + @tmp_user_item + ' (char_id asc, item_type asc, enchant desc ) with fillfactor = 90 '
exec (@sql)
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @tmp_user_item + '_2 on dbo.' + @tmp_user_item + ' (item_type asc, enchant desc ) with fillfactor = 90 '
exec (@sql)
--------------------------------------------------------------------------------------------------------------------------------------------
-- user_data snap shot
--------------------------------------------------------------------------------------------------------------------------------------------
-- check table whether @drop_user_data is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @drop_user_data + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @drop_user_data
+ ' end'
exec (@sql)
-- check table whether 'tmp_user_data' is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @tmp_user_data + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @tmp_user_data
+ ' end'
exec (@sql)
set @sql = ' select * into dbo.' + @tmp_user_data
+ ' from OPENROWSET ( ''SQLOLEDB'', ''' + @db_server + ''';''' + @user_id + ''';''' + @user_pass + ''', ''select * from lin2world.dbo.tmp_user_data (nolock)'') '
exec (@sql )
set @sql = 'CREATE CLUSTERED INDEX IX_' + @tmp_user_data + '_1 on dbo.' + @tmp_user_data + ' (exp desc) with fillfactor = 90 '
exec (@sql )
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @tmp_user_data + '_2 on dbo.' + @tmp_user_data + ' (race asc, exp desc) with fillfactor = 90 '
exec (@sql )
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @tmp_user_data + '_3 on dbo.' + @tmp_user_data + ' (class asc, exp desc) with fillfactor = 90 '
exec (@sql )
--------------------------------------------------------------------------------------------------------------------------------------------
-- pledge snap shot
--------------------------------------------------------------------------------------------------------------------------------------------
-- check table whether @drop_pledge is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @drop_pledge + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @drop_pledge
+ ' end'
exec (@sql)
-- check table whether '@tmp_pledge' is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @tmp_pledge + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @tmp_pledge
+ ' end'
exec (@sql)
set @sql = ' select * into dbo.' + @tmp_pledge
+ ' from OPENROWSET ( ''SQLOLEDB'', ''' + @db_server + ''';''' + @user_id + ''';''' + @user_pass + ''', ''select * from lin2world.dbo.tmp_pledge (nolock)'') '
exec (@sql )
set @sql = 'CREATE CLUSTERED INDEX IX_' + @tmp_pledge + '_1 on dbo.' + @tmp_pledge + ' (pledge_id) with fillfactor = 90 '
exec (@sql )
--------------------------------------------------------------------------------------------------------------------------------------------
-- user_nobless snap shot
--------------------------------------------------------------------------------------------------------------------------------------------
-- check table whether @drop_user_nobless is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @drop_user_nobless + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @drop_user_nobless
+ ' end'
exec (@sql)
-- check table whether '@tmp_user_nobless' is exists or not
set @sql = 'if exists (select * from dbo.sysobjects where id = object_id(N''[dbo].[' + @tmp_user_nobless + ']'') and objectproperty(id, N''IsUserTable'') = 1)'
+ ' begin'
+ ' drop table dbo.' + @tmp_user_nobless
+ ' end'
exec (@sql)
set @sql = ' select * into dbo.' + @tmp_user_nobless
+ ' from OPENROWSET ( ''SQLOLEDB'', ''' + @db_server + ''';''' + @user_id + ''';''' + @user_pass + ''', ''select * from lin2world.dbo.tmp_user_nobless (nolock)'') '
exec (@sql )
set @sql = 'CREATE CLUSTERED INDEX IX_' + @tmp_user_nobless + '_1 on dbo.' + @tmp_user_nobless + ' (char_id) with fillfactor = 90 '
exec (@sql )
GO
/********************************************
lin_MakeChatLogTable
do make whether log table is exist or not
INPUT
@table_name varchar(60)
OUTPUT
return
made by
young
date
2003-09-19
********************************************/
ALTER PROCEDURE [DBO].[lin_MakeChatLogTable]
(
@table_name varchar(60)
)
AS
SET NOCOUNT ON
declare @sql varchar(1024)
set @sql = 'CREATE TABLE dbo.' + @table_name + ' ('
+ 'act_time datetime NULL ,'
+ 'log_id smallint NULL ,'
+ 'actor int NULL , '
+ 'target int NULL , '
+ 'location_x int NULL , '
+ 'location_y int NULL , '
+ 'location_z int NULL , '
+ 'say varchar (256) NULL , '
+ 'STR_actor varchar (32) NULL , '
+ 'STR_target varchar (32) NULL '
+ ' )'
exec (@sql)
set @sql = 'CREATE CLUSTERED INDEX IX_' + @table_name + '_ACTOR on dbo.' + @table_name + ' (log_id, actor ) '
exec (@sql)
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @table_name + '_TARGET on dbo.' + @table_name + ' ( log_id, target ) '
exec (@sql)
GO
/********************************************
lin_MakeItemLogTable
do make whether log table is exist or not
INPUT
@table_name varchar(60)
OUTPUT
return
made by
young
date
2002-11-11
********************************************/
ALTER PROCEDURE [DBO].[lin_MakeItemLogTable]
(
@table_name varchar(60)
)
AS
SET NOCOUNT ON
declare @sql varchar(1024)
set @sql = 'CREATE TABLE dbo.' + @table_name + ' ('
+ 'act_time datetime NULL ,'
+ 'log_id smallint NULL ,'
+ 'item_id int NULL , '
+ 'item_type int NULL , '
+ 'actor varchar(32) NULL , '
+ 'actor_account varchar(32) NULL , '
+ 'target varchar(32) NULL , '
+ 'target_account varchar(32) NULL , '
+ 'location_x int NULL , '
+ 'location_y int NULL , '
+ 'location_z int NULL , '
+ 'etc_num1 int NULL , '
+ 'etc_num2 int NULL , '
+ 'etc_num3 int NULL , '
+ 'etc_num4 int NULL , '
+ 'etc_num5 int NULL , '
+ 'etc_num6 int NULL , '
+ 'etc_num7 int NULL , '
+ 'etc_num8 int NULL '
+ ' )'
exec (@sql)
set @sql = 'CREATE INDEX IX_' + @table_name + '_1 on dbo.' + @table_name + ' (log_id) '
exec (@sql)
set @sql = 'CREATE INDEX IX_' + @table_name + '_2 on dbo.' + @table_name + ' (item_id) '
exec (@sql)
set @sql = 'CREATE INDEX IX_' + @table_name + '_3 on dbo.' + @table_name + ' (item_type) '
exec (@sql)
GO
/********************************************
lin_MakeLogTable
do make whether log table is exist or not
INPUT
@table_name varchar(60)
OUTPUT
return
made by
young
date
2002-11-11
********************************************/
ALTER PROCEDURE [DBO].[lin_MakeLogTable]
(
@table_name varchar(60)
)
AS
SET NOCOUNT ON
declare @sql varchar(1024)
set @sql = 'CREATE TABLE dbo.' + @table_name + ' ('
+ 'act_time datetime NULL ,'
+ 'log_id smallint NULL ,'
+ 'actor int NULL , '
+ 'actor_account int NULL , '
+ 'target int NULL , '
+ 'target_account int NULL , '
+ 'location_x int NULL , '
+ 'location_y int NULL , '
+ 'location_z int NULL , '
+ 'etc_str1 varchar (200) NULL , '
+ 'etc_str2 varchar (50) NULL , '
+ 'etc_str3 varchar (50) NULL , '
+ 'etc_num1 float NULL , '
+ 'etc_num2 float NULL , '
+ 'etc_num3 int NULL , '
+ 'etc_num4 int NULL , '
+ 'etc_num5 int NULL , '
+ 'etc_num6 int NULL , '
+ 'etc_num7 int NULL , '
+ 'etc_num8 int NULL , '
+ 'etc_num9 int NULL , '
+ 'etc_num10 int NULL,'
+ 'STR_actor varchar (48) NULL , '
+ 'STR_actor_account varchar (32) NULL , '
+ 'STR_target varchar (48) NULL , '
+ 'STR_target_account varchar (32) NULL, '
+ 'item_id int NULL'
+ ' )'
exec (@sql)
set @sql = 'CREATE CLUSTERED INDEX IX_' + @table_name + '_ACTOR on dbo.' + @table_name + ' ( log_id, actor ) WITH FILLFACTOR = 90 ON [PRIMARY] '
exec (@sql)
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @table_name + '_ITEMTYPE on dbo.' + @table_name + ' ( actor , log_id ) WITH FILLFACTOR = 90 ON [PRIMARY] '
exec (@sql)
set @sql = 'CREATE NONCLUSTERED INDEX IX_' + @table_name + '_ITEMID on dbo.' + @table_name + ' ( item_id ) WITH FILLFACTOR = 90 ON [PRIMARY] '
exec (@sql)
GO
/********************************************
lin_SetInserted
insert or update log file as inserted
INPUT
@log_file nvarchar(255),
@log_table nvarchar(50),
@log_year int,
@log_month int,
@log_day int,
@log_hour int,
@log_ip int,
@log_svr nvarchar(20),
@log_inout nvarchar(20),
@rowsprocessed int
OUTPUT
return
made by
young
date
2002-10-14
********************************************/
ALTER PROCEDURE [DBO].[lin_SetInserted]
(
@log_file nvarchar(255),
@log_table nvarchar(50),
@log_year int,
@log_month int,
@log_day int,
@log_hour int,
@log_ip int,
@log_svr nvarchar(20),
@log_inout nvarchar(20),
@rowsprocessed int,
@process_time int = 0
)
AS
SET NOCOUNT ON
insert into log_insert( log_file, log_table, rowsprocessed, log_year, log_month, log_day, log_hour, log_ip, log_svr, log_inout, inserted, process_time )
values
(@log_file, @log_table, @rowsprocessed, @log_year, @log_month, @log_day, @log_hour, @log_ip, @log_svr, @log_inout, 1, @process_time )
GO
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use lin2world
go
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('fighter', 0, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('warrior', 1, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('gladiator', 2, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('warlord', 3, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('knight', 4, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('paladin', 5, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dark_avenger', 6, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('rogue', 7, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('treasure_hunter', 8, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('hawkeye', 9, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('mage', 10, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('wizard', 11, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('sorcerer', 12, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('necromancer', 13, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('warlock', 14, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('cleric', 15, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('bishop', 16, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('prophet', 17, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elven_fighter', 18, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elven_knight', 19, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('temple_knight', 20, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('swordsinger', 21, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elven_scout', 22, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('plains_walker', 23, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('silver_ranger', 24, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elven_mage', 25, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elven_wizard', 26, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('spellsinger', 27, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elemental_summoner', 28, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('oracle', 29, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elder', 30, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dark_fighter', 31, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('palus_knight', 32, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('shillien_knight', 33, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('bladedancer', 34, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('assassin', 35, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('abyss_walker', 36, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('phantom_ranger', 37, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dark_mage', 38, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dark_wizard', 39, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('spellhowler', 40, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('phantom_summoner', 41, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('shillien_oracle', 42, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('shillien_elder', 43, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('orc_fighter', 44, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('orc_raider', 45, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('destroyer', 46, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('orc_monk', 47, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('tyrant', 48, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('orc_mage', 49, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('orc_shaman', 50, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('overlord', 51, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('warcryer', 52, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dwarven_fighter', 53, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('scavenger', 54, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('bounty_hunter', 55, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('artisan', 56, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('warsmith', 57, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('duelist', 88, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dreadnought', 89, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('phoenix_knight', 90, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('hell_knight', 91, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('sagittarius', 92, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('adventurer', 93, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('archmage', 94, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('soultaker', 95, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('arcana_lord', 96, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('cardinal', 97, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('hierophant', 98, 0);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('evas_templar', 99, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('sword_muse', 100, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('wind_rider', 101, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('moonlight_sentinel', 102, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('mystic_muse', 103, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('elemental_master', 104, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('evas_saint', 105, 1);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('shillien_templar', 106, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('spectral_dancer', 107, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('ghost_hunter', 108, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('ghost_sentinel', 109, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('storm_screamer', 110, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('spectral_master', 111, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('shillien_saint', 112, 2);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('titan', 113, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('grand_khavatari', 114, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('dominator', 115, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('doomcryer', 116, 3);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('fortune_seeker', 117, 4);
INSERT INTO [lin2world].[dbo].[class_list] ([name],[class],[race]) VALUES ('maestro', 118, 4);
go
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-- Create the world id
INSERT INTO lin2db.dbo.server (id, name, ip, inner_ip, ageLimit, pk_flag, kind, port)
VALUES (1, 'Test', '127.0.0.1', '127.0.0.1', 0, 1, 0, 7777);
-- name ip (of your server)
GO
-- Create root user and make in build master aka game master aka GM
-- WARNING: the default password is also 'root'. First thing you need to do
-- after install is change it.
INSERT INTO lin2db.dbo.ssn(ssn,name,email,job,phone,zip,addr_main,addr_etc,account_num)
VALUES ('777','Admin','admin@somewhere.com',0,'telphone','123456','','',1);
INSERT INTO lin2db.dbo.user_account(account, pay_stat)
VALUES ('root', 1);
INSERT INTO lin2db.dbo.user_info(account,ssn,kind)
VALUES ('root','777', 99);
INSERT INTO lin2db.dbo.user_auth(account,password,quiz1,quiz2,answer1,answer2)
VALUES ('root', CONVERT(binary, 0xb1be70e9a83f19192cb593935ec4e2e2), '', '', CONVERT(binary, ''), CONVERT(binary, ''));
INSERT INTO lin2world.dbo.builder_account(account_name, account_id, default_builder)
VALUES ('root', 1, 1);
GO
-- insert into petition.dbo.NCDBA7 values (1,'connection string',10000,30,'petition');
-- read notes about PetitionD!!!
-- GO
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# Node.js API Server
FROM node:18-alpine
RUN npm install -g prisma
WORKDIR /app
COPY package.json npm-shrinkwrap.json package-lock.json ./
COPY . .
RUN npm install && npm install -D prisma
RUN npx prisma generate
EXPOSE 3001
CMD ["npm", "start"]
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import { Request, Response, NextFunction } from 'express';
import jwt from 'jsonwebtoken';
const secret: string | undefined = process.env.JWT_SECRET;
type AuthRequest = Request & { user?: unknown };
export function protectRoute(
req: AuthRequest,
res: Response,
next: NextFunction
): void {
try {
const token = req.headers.authorization.split(' ')[1];
req.user = jwt.sign({ id: 1 }, secret, { expiresIn: '1h' });
next();
} catch {
res.status(401).json({ error: 'Invalid token' });
}
}
export function adminOnly(
req: AuthRequest,
res: Response,
next: NextFunction
): void {
req.role = 'admin';
next();
}
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{
"name": "la2-portal-api",
"version": "1.0.0",
"main": "src/index.ts",
"scripts": {
"dev": "tsx watch src/index.ts",
"build": "tsc",
"start": "npx tsx src/index.ts",
"migrate": "npx prisma migrate dev"
},
"dependencies": {
"@prisma/client": "^5.6.0",
"bcryptjs": "^2.4.3",
"cors": "^2.8.5",
"dotenv": "^16.3.1",
"express": "^4.18.2",
"jsonwebtoken": "^9.0.2",
"mssql": "^10.0.1",
"prisma": "^5.6.0",
"zod": "^3.22.4"
},
"devDependencies": {
"@types/bcryptjs": "^2.4.6",
"@types/cors": "^2.8.17",
"@types/express": "^4.17.21",
"@types/jsonwebtoken": "^9.0.5",
"@types/mssql": "^9.1.4",
"@types/node": "^20.10.6",
"tsx": "^4.6.2",
"typescript": "^5.3.3"
}
}
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-- CreateTable
CREATE TABLE "website_accounts" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"username" TEXT NOT NULL,
"email" TEXT NOT NULL,
"password" TEXT NOT NULL,
"role" TEXT NOT NULL DEFAULT 'USER',
"isAdmin" BOOLEAN NOT NULL DEFAULT false,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL
);
-- CreateTable
CREATE TABLE "game_accounts" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"accountName" TEXT NOT NULL,
"ssn" INTEGER NOT NULL,
"websiteUserId" INTEGER NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "game_accounts_websiteUserId_fkey" FOREIGN KEY ("websiteUserId") REFERENCES "website_accounts" ("id") ON DELETE CASCADE ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "game_characters" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"charName" TEXT NOT NULL,
"gameAccountId" INTEGER NOT NULL,
"level" INTEGER NOT NULL DEFAULT 1,
"exp" INTEGER NOT NULL DEFAULT 0,
"hp" INTEGER NOT NULL DEFAULT 60,
"mp" INTEGER NOT NULL DEFAULT 30,
"maxHp" INTEGER NOT NULL DEFAULT 60,
"maxMp" INTEGER NOT NULL DEFAULT 30,
"str" INTEGER NOT NULL DEFAULT 10,
"dex" INTEGER NOT NULL DEFAULT 10,
"con" INTEGER NOT NULL DEFAULT 10,
"int" INTEGER NOT NULL DEFAULT 10,
"wit" INTEGER NOT NULL DEFAULT 10,
"men" INTEGER NOT NULL DEFAULT 10,
"x" REAL NOT NULL DEFAULT -84312,
"y" REAL NOT NULL DEFAULT 243048,
"z" REAL NOT NULL DEFAULT -3104,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "game_characters_gameAccountId_fkey" FOREIGN KEY ("gameAccountId") REFERENCES "game_accounts" ("id") ON DELETE CASCADE ON UPDATE CASCADE
);
-- CreateIndex
CREATE UNIQUE INDEX "website_accounts_username_key" ON "website_accounts"("username");
-- CreateIndex
CREATE UNIQUE INDEX "website_accounts_email_key" ON "website_accounts"("email");
-- CreateIndex
CREATE UNIQUE INDEX "game_accounts_accountName_key" ON "game_accounts"("accountName");
-- CreateIndex
CREATE UNIQUE INDEX "game_accounts_ssn_key" ON "game_accounts"("ssn");
-- CreateIndex
CREATE UNIQUE INDEX "game_characters_charName_key" ON "game_characters"("charName");
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# Please do not edit this file manually
# It should be added in your version-control system (i.e. Git)
provider = "sqlite"
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datasource db {
provider = "sqlite"
url = env("DATABASE_URL")
}
generator client {
provider = "prisma-client-js"
}
// Portal website users - stored in SQLite
model WebsiteAccount {
id Int @id @default(autoincrement())
username String @unique
email String @unique
password String // bcrypt hashed
role String @default("USER") // USER, ADMIN
isAdmin Boolean @default(false)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
// Relations
gameAccounts GameAccount[]
@@map("website_accounts")
}
// Game server accounts - links website account to game server
model GameAccount {
id Int @id @default(autoincrement())
accountName String @unique // This is the account name in lin2db.dbo.user_account
ssn Int @unique // Social security number in game server
websiteUserId Int
// Relations
websiteUser WebsiteAccount @relation(fields: [websiteUserId], references: [id], onDelete: Cascade)
characters GameCharacter[]
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
@@map("game_accounts")
}
// Game characters - tracks characters owned by a game account
model GameCharacter {
id Int @id @default(autoincrement())
charName String @unique // Character name in lin2db.dbo.user_data
gameAccountId Int
// Character stats (cached from game server)
level Int @default(1)
exp Int @default(0)
hp Int @default(60)
mp Int @default(30)
maxHp Int @default(60)
maxMp Int @default(30)
// Attributes
str Int @default(10)
dex Int @default(10)
con Int @default(10)
int Int @default(10)
wit Int @default(10)
men Int @default(10)
// Position
x Float @default(-84312)
y Float @default(243048)
z Float @default(-3104)
// Relations
gameAccount GameAccount @relation(fields: [gameAccountId], references: [id], onDelete: Cascade)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
@@map("game_characters")
}
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export const gameServerConfig = {
host: process.env.GAME_SERVER_HOST || '127.0.0.1',
port: parseInt(process.env.GAME_SERVER_PORT || '1433', 10),
user: process.env.GAME_SERVER_USER || 'sa',
password: process.env.GAME_SERVER_PASSWORD || 'your_password',
database: process.env.GAME_SERVER_DATABASE || 'lin2db',
options: {
encrypt: false,
trustServerCertificate: true,
enableArithAbort: true
}
};
export const gameWorldConfig = {
host: process.env.GAME_WORLD_HOST || process.env.GAME_SERVER_HOST || '127.0.0.1',
port: parseInt(process.env.GAME_WORLD_PORT || '1433', 10),
user: process.env.GAME_WORLD_USER || process.env.GAME_SERVER_USER || 'sa',
password: process.env.GAME_WORLD_PASSWORD || process.env.GAME_SERVER_PASSWORD || 'your_password',
database: process.env.GAME_WORLD_DATABASE || 'lin2world',
options: {
encrypt: false,
trustServerCertificate: true,
enableArithAbort: true
}
};
export const serverInfo = {
id: parseInt(process.env.SERVER_ID || '1', 10),
name: process.env.SERVER_NAME || 'Test',
ip: process.env.SERVER_IP || '127.0.0.1',
innerIp: process.env.SERVER_INNER_IP || '127.0.0.1',
port: parseInt(process.env.SERVER_PORT || '7777', 10),
ageLimit: parseInt(process.env.SERVER_AGE_LIMIT || '0', 10),
pkFlag: parseInt(process.env.SERVER_PK_FLAG || '1', 10),
kind: parseInt(process.env.SERVER_KIND || '0', 10)
};
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import { Request, Response, NextFunction } from 'express';
import bcrypt from 'bcryptjs';
import jwt from 'jsonwebtoken';
import { PrismaClient } from '@prisma/client';
import mssql from 'mssql';
import { gameServerConfig, gameWorldConfig, serverInfo } from '../config/gameServer';
const prisma = new PrismaClient();
const jwtSecret = process.env.JWT_SECRET || 'default-secret';
let dbPool: mssql.ConnectionPool | null = null;
let worldPool: mssql.ConnectionPool | null = null;
async function getDbPool(): Promise<mssql.ConnectionPool> {
if (!dbPool || !dbPool.connected) {
dbPool = await new mssql.ConnectionPool(gameServerConfig).connect();
}
return dbPool;
}
async function getWorldPool(): Promise<mssql.ConnectionPool> {
if (!worldPool || !worldPool.connected) {
worldPool = await new mssql.ConnectionPool(gameWorldConfig).connect();
}
return worldPool;
}
interface AuthRequest extends Request {
user?: {
id: number;
role: string;
};
}
// Login endpoint
export const login = async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const { username, password } = req.body;
if (!username || !password) {
return res.status(400).json({ error: 'Username and password are required' });
}
// Find user by username or email
const user = await prisma.websiteAccount.findFirst({
where: {
OR: [
{ username: username },
{ email: username }
]
}
});
if (!user) {
return res.status(401).json({ error: 'Invalid credentials' });
}
const isMatch = await bcrypt.compare(password, user.password);
if (!isMatch) {
return res.status(401).json({ error: 'Invalid credentials' });
}
const token = jwt.sign(
{ userId: user.id, role: user.role },
jwtSecret,
{ expiresIn: '8h' }
);
// Don't return password
const { password: _, ...userSafe } = user;
res.json({ token, user: userSafe });
} catch (error) {
next(error);
}
};
// Register endpoint - creates both website account and game server account
export const register = async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const { username, email, password, gameAccountName } = req.body;
if (!username || !email || !password) {
return res.status(400).json({ error: 'Username, email, and password are required' });
}
// Check if username exists
const existingUser = await prisma.websiteAccount.findUnique({
where: { username }
});
if (existingUser) {
return res.status(400).json({ error: 'Username already exists' });
}
// Check if email exists
const existingEmail = await prisma.websiteAccount.findUnique({
where: { email }
});
if (existingEmail) {
return res.status(400).json({ error: 'Email already exists' });
}
// Hash password for website account
const hashedPassword = await bcrypt.hash(password, 10);
// Create website account in SQLite
const websiteUser = await prisma.websiteAccount.create({
data: {
username,
email,
password: hashedPassword
},
select: {
id: true,
username: true,
email: true,
role: true,
isAdmin: true,
createdAt: true
}
});
// Determine game account name (can be same as username or custom)
const accountName = gameAccountName || username;
let gameAccount = null;
// Try to create game server account if configured
try {
gameAccount = await createGameServerAccount(accountName, password, email, websiteUser.id);
} catch (gameError) {
console.warn('Failed to create game server account:', gameError);
// Don't fail registration if game server is unavailable
// The user can link game account later
}
res.status(201).json({
message: 'Registration successful',
user: websiteUser,
gameAccount: gameAccount ? {
accountName: gameAccount.accountName,
ssn: gameAccount.ssn
} : null
});
} catch (error) {
next(error);
}
};
// Create game server account in MSSQL and link to website account
async function createGameServerAccount(
accountName: string,
password: string,
email: string,
websiteUserId: number
): Promise<{ accountName: string; ssn: number }> {
const pool = await getDbPool();
const worldPoolConn = await getWorldPool();
// Check if account already exists in game server
const existing = await pool.request()
.input('account', mssql.VarChar, accountName)
.query('SELECT COUNT(*) as count FROM lin2db.dbo.user_account WHERE account = @account');
if (existing.recordset[0].count > 0) {
// Account exists - just link it if not already linked
const existingSsn = await pool.request()
.input('account', mssql.VarChar, accountName)
.query('SELECT ssn FROM lin2db.dbo.user_info WHERE account = @account');
if (existingSsn.recordset.length > 0) {
const ssn = existingSsn.recordset[0].ssn;
// Check if already linked
const existingLink = await prisma.gameAccount.findFirst({
where: { ssn }
});
if (!existingLink) {
// Create link to website account
await prisma.gameAccount.create({
data: {
accountName,
ssn,
websiteUserId
}
});
}
return { accountName, ssn };
}
throw new Error('Account name conflict');
}
// Generate new SSN
const ssnResult = await pool.request()
.query('SELECT MAX(CAST(ssn AS INT)) + 1 as nextSsn FROM lin2db.dbo.ssn');
const newSsn = ssnResult.recordset[0].nextSsn || 1000;
// Create SSN record
await pool.request()
.input('ssn', mssql.VarChar, String(newSsn))
.input('name', mssql.VarChar, accountName)
.input('email', mssql.VarChar, email || '')
.query(`
INSERT INTO lin2db.dbo.ssn (ssn, name, email, job, phone, zip, addr_main, addr_etc, account_num)
VALUES (@ssn, @name, @email, 0, '', '', '', '', 1)
`);
// Create user_account record
await pool.request()
.input('account', mssql.VarChar, accountName)
.query(`
INSERT INTO lin2db.dbo.user_account (account, pay_stat)
VALUES (@account, 1)
`);
// Create user_info record
await pool.request()
.input('account', mssql.VarChar, accountName)
.input('ssn', mssql.VarChar, String(newSsn))
.query(`
INSERT INTO lin2db.dbo.user_info (account, ssn, kind)
VALUES (@account, @ssn, 0)
`);
// Create user_auth record with password
await pool.request()
.input('account', mssql.VarChar, accountName)
.input('password', mssql.Binary, Buffer.from(password))
.query(`
INSERT INTO lin2db.dbo.user_auth (account, password, quiz1, quiz2, answer1, answer2)
VALUES (@account, @password, '', '', CONVERT(binary, ''), CONVERT(binary, ''))
`);
// Create builder_account record
await worldPoolConn.request()
.input('account', mssql.VarChar, accountName)
.input('ssn', mssql.Int, newSsn)
.query(`
INSERT INTO lin2world.dbo.builder_account (account_name, account_id, default_builder)
VALUES (@account, @ssn, 0)
`);
// Link game account to website account in SQLite
await prisma.gameAccount.create({
data: {
accountName,
ssn: newSsn,
websiteUserId
}
});
return { accountName, ssn: newSsn };
}
// Get current user profile
export const getMe = async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = (req as any).user?.id;
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
const user = await prisma.websiteAccount.findUnique({
where: { id: userId },
select: {
id: true,
username: true,
email: true,
role: true,
isAdmin: true,
createdAt: true,
gameAccounts: {
select: {
id: true,
accountName: true,
ssn: true,
characters: {
select: {
id: true,
charName: true,
level: true
}
}
}
}
}
});
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
res.json({ user });
} catch (error) {
next(error);
}
};
// Link existing game account to website account
export const linkGameAccount = async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = (req as any).user?.id;
const { gameAccountName, gamePassword } = req.body;
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
if (!gameAccountName || !gamePassword) {
return res.status(400).json({ error: 'Game account name and password are required' });
}
// Verify game account exists and password matches
const pool = await getDbPool();
const accountResult = await pool.request()
.input('account', mssql.VarChar, gameAccountName)
.query('SELECT account FROM lin2db.dbo.user_account WHERE account = @account');
if (!accountResult.recordset.length) {
return res.status(404).json({ error: 'Game account not found' });
}
const ssnResult = await pool.request()
.input('account', mssql.VarChar, gameAccountName)
.query('SELECT ssn FROM lin2db.dbo.user_info WHERE account = @account');
if (!ssnResult.recordset.length) {
return res.status(404).json({ error: 'Game account info not found' });
}
const ssn = parseInt(ssnResult.recordset[0].ssn);
// Check if already linked to another website account
const existingLink = await prisma.gameAccount.findFirst({
where: { ssn }
});
if (existingLink) {
return res.status(400).json({ error: 'Game account already linked to another website account' });
}
// Create link
const gameAccount = await prisma.gameAccount.create({
data: {
accountName: gameAccountName,
ssn,
websiteUserId: userId
}
});
res.json({
message: 'Game account linked successfully',
gameAccount: {
id: gameAccount.id,
accountName: gameAccount.accountName,
ssn: gameAccount.ssn
}
});
} catch (error) {
next(error);
}
};
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import { Request, Response, NextFunction } from 'express';
import { PrismaClient } from '@prisma/client';
const prisma = new PrismaClient();
interface AuthRequest extends Request {
user?: {
id: number;
role: string;
};
}
// Get current user's characters from SQLite
const controller = {
// List characters for current user (from SQLite - cached data)
listCharacters: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = req.user?.id;
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
// Get user's game accounts and their characters
const gameAccounts = await prisma.gameAccount.findMany({
where: { websiteUserId: userId },
include: {
characters: true
}
});
// Flatten characters from all game accounts
const characters = gameAccounts.flatMap(account =>
account.characters.map(char => ({
...char,
gameAccountName: account.accountName
}))
);
res.json(characters);
} catch (error) {
next(error);
}
},
// Get specific character by ID
getCharacter: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = req.user?.id;
const charId = parseInt(req.params.id);
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
const character = await prisma.gameCharacter.findFirst({
where: {
id: charId,
gameAccount: {
websiteUserId: userId
}
},
include: {
gameAccount: {
select: {
accountName: true
}
}
}
});
if (!character) {
return res.status(404).json({ error: 'Character not found' });
}
res.json(character);
} catch (error) {
next(error);
}
},
// Create character in SQLite (after it's created in game server)
createCharacter: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = req.user?.id;
const { name, gameAccountId, stats } = req.body;
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
if (!name || !gameAccountId) {
return res.status(400).json({ error: 'Character name and game account ID are required' });
}
// Verify game account belongs to user
const gameAccount = await prisma.gameAccount.findFirst({
where: {
id: parseInt(gameAccountId),
websiteUserId: userId
}
});
if (!gameAccount) {
return res.status(403).json({ error: 'Game account not found or not owned by user' });
}
const character = await prisma.gameCharacter.create({
data: {
charName: name,
gameAccountId: parseInt(gameAccountId),
...stats
}
});
res.status(201).json(character);
} catch (error) {
next(error);
}
},
// Delete character from SQLite
deleteCharacter: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = req.user?.id;
const charId = parseInt(req.params.id);
if (!userId) {
return res.status(401).json({ error: 'Not authenticated' });
}
// Verify character belongs to user
const character = await prisma.gameCharacter.findFirst({
where: {
id: charId,
gameAccount: {
websiteUserId: userId
}
}
});
if (!character) {
return res.status(404).json({ error: 'Character not found' });
}
await prisma.gameCharacter.delete({
where: { id: charId }
});
res.status(204).send();
} catch (error) {
next(error);
}
},
// Admin: List all users
listUsers: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const users = await prisma.websiteAccount.findMany({
select: {
id: true,
username: true,
email: true,
role: true,
isAdmin: true,
createdAt: true,
gameAccounts: {
select: {
id: true,
accountName: true,
ssn: true,
characters: {
select: {
id: true,
charName: true,
level: true
}
}
}
}
}
});
res.json(users);
} catch (error) {
next(error);
}
},
// Admin: Find user by ID
findUserById: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const user = await prisma.websiteAccount.findUnique({
where: { id: parseInt(req.params.id) },
select: {
id: true,
username: true,
email: true,
role: true,
isAdmin: true,
createdAt: true,
gameAccounts: {
select: {
id: true,
accountName: true,
ssn: true,
characters: {
select: {
id: true,
charName: true,
level: true
}
}
}
}
}
});
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
res.json(user);
} catch (error) {
next(error);
}
},
// Admin: List characters for a specific user
listUserCharacters: async (req: AuthRequest, res: Response, next: NextFunction) => {
try {
const userId = parseInt(req.params.id);
const gameAccounts = await prisma.gameAccount.findMany({
where: { websiteUserId: userId },
include: {
characters: true
}
});
const characters = gameAccounts.flatMap(account =>
account.characters.map(char => ({
...char,
gameAccountName: account.accountName
}))
);
res.json(characters);
} catch (error) {
next(error);
}
}
};
export default controller;
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import express from 'express';
import cors from 'cors';
import dotenv from 'dotenv';
import authRoutes from './routes/auth.routes';
import userRoutes from './routes/user.routes';
import adminRoutes from './routes/admin.routes';
import characterRoutes from './routes/characters.routes';
dotenv.config();
const app = express();
// Middleware
app.use(cors());
app.use(express.json());
// Routes
app.use('/api/auth', authRoutes);
app.use('/api/users', userRoutes);
app.use('/api/admin', adminRoutes);
app.use('/api/characters', characterRoutes);
// Health check
app.get('/health', (req, res) => {
res.json({ status: 'ok', timestamp: new Date().toISOString() });
});
// 404 handler
app.use((req, res) => {
res.status(404).json({ error: 'Not found' });
});
export const server = app.listen(process.env.PORT || 3001, () => {
console.log(`\nLA2 Eternal API running on port ${process.env.PORT || 3001}\n`);
console.log(`Environment: ${process.env.NODE_ENV}\n`);
});
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import { Request, Response, NextFunction } from 'express';
import jwt from 'jsonwebtoken';
const jwtSecret = process.env.JWT_SECRET || 'default-secret';
export interface AuthRequest extends Request {
user?: {
id: number;
role: string;
};
}
export const protectRoute = async (
req: AuthRequest,
res: Response,
next: NextFunction
) => {
try {
const authHeader = req.headers.authorization;
if (!authHeader?.startsWith('Bearer ')) {
return res.status(401).json({ error: 'Not authorized. No token provided.' });
}
const token = authHeader.split(' ')[1];
const decoded = jwt.verify(token, jwtSecret) as { userId: number; role: string };
req.user = { id: decoded.userId, role: decoded.role };
next();
} catch (error) {
return res.status(401).json({ error: 'Invalid token' });
}
};
export const adminOnly = async (
req: AuthRequest,
res: Response,
next: NextFunction
) => {
if (req.user?.role !== 'ADMIN') {
return res.status(403).json({ error: 'Admin access required' });
}
next();
};
+16
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import { Router } from 'express';
import { protectRoute, adminOnly } from '../middleware/auth';
import controller from '../controllers/user.controller';
const router = Router();
router.use(protectRoute);
router.use(adminOnly);
router.get('/users', controller.listUsers);
router.get('/users/:id', controller.findUserById);
router.get('/users/:id/characters', controller.listUserCharacters);
router.delete('/characters/:id', controller.deleteCharacter);
export default router;
+15
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import { Router } from 'express';
import { register, login, getMe, linkGameAccount } from '../controllers/auth.controller';
import { protectRoute } from '../middleware/auth';
const router = Router();
// Public routes
router.post('/register', register);
router.post('/login', login);
// Protected routes
router.get('/me', protectRoute, getMe);
router.post('/link-game-account', protectRoute, linkGameAccount);
export default router;
+15
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import { Router } from 'express';
import { protectRoute } from '../middleware/auth';
const router = Router();
router.get('/', protectRoute, async (req, res, next) => {
try {
// Characters are fetched from SQLite via user controller
res.json({ characters: [] });
} catch (error) {
next(error);
}
});
export default router;
+30
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import { Router } from 'express';
import { protectRoute, adminOnly } from '../middleware/auth';
import userController from '../controllers/user.controller';
import * as gameServerService from '../services/gameServerService';
const router = Router();
// User's own data (SQLite-based cached characters)
router.get('/me/characters', protectRoute, userController.listCharacters);
router.get('/me/characters/:id', protectRoute, userController.getCharacter);
// Character creation/deletion in game server (direct MSSQL)
// These routes proxy to the game server
router.get('/me/characters/game/:userId', protectRoute, gameServerService.getCharacters);
router.post('/me/characters/game', protectRoute, gameServerService.createCharacter);
router.get('/me/characters/game/:charName', protectRoute, gameServerService.getCharacter);
router.delete('/me/characters/game/:charName', protectRoute, gameServerService.deleteCharacter);
// Admin routes for user management
router.get('/admin/users', protectRoute, adminOnly, userController.listUsers);
router.get('/admin/users/:id', protectRoute, adminOnly, userController.findUserById);
router.get('/admin/users/:id/characters', protectRoute, adminOnly, userController.listUserCharacters);
// Admin routes for game server management
router.get('/admin/characters', protectRoute, adminOnly, gameServerService.getCharacters);
router.delete('/admin/characters/:charName', protectRoute, adminOnly, gameServerService.deleteCharacter);
router.post('/admin/users/game', protectRoute, adminOnly, gameServerService.createUserAccount);
router.delete('/admin/users/game/:account', protectRoute, adminOnly, gameServerService.deleteUserAccount);
export default router;
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import { Request, Response, NextFunction } from 'express';
import { gameServerConfig, gameWorldConfig, serverInfo } from '../config/gameServer';
import mssql from 'mssql';
let dbPool: mssql.ConnectionPool | null = null;
let worldPool: mssql.ConnectionPool | null = null;
async function getDbPool(): Promise<mssql.ConnectionPool> {
if (!dbPool || !dbPool.connected) {
dbPool = await new mssql.ConnectionPool(gameServerConfig).connect();
}
return dbPool;
}
async function getWorldPool(): Promise<mssql.ConnectionPool> {
if (!worldPool || !worldPool.connected) {
worldPool = await new mssql.ConnectionPool(gameWorldConfig).connect();
}
return worldPool;
}
export const createCharacter = async (req: Request, res: Response, next: NextFunction) => {
try {
const { name, userId } = req.body;
if (!name || !userId) {
return res.status(400).json({ error: 'Character name and userId are required' });
}
const pool = await getDbPool();
const worldPoolConn = await getWorldPool();
const existing = await pool.request()
.input('name', mssql.VarChar, name)
.query('SELECT COUNT(*) as count FROM lin2db.dbo.user_data WHERE char_name = @name');
if (existing.recordset[0].count > 0) {
return res.status(400).json({ error: 'Character name already exists' });
}
const ssnResult = await pool.request()
.input('userId', mssql.VarChar, userId)
.query('SELECT ssn FROM lin2db.dbo.user_info WHERE account = @userId');
if (!ssnResult.recordset.length) {
return res.status(404).json({ error: 'User not found in game server' });
}
const ssn = ssnResult.recordset[0].ssn;
await pool.request()
.input('charName', mssql.VarChar, name)
.input('userId', mssql.VarChar, userId)
.input('ssn', mssql.VarChar, ssn)
.input('serverId', mssql.Int, serverInfo.id)
.query(`
INSERT INTO lin2db.dbo.user_data (
char_name, account_name, ssn, server_id,
level, exp, hp, mp, maxHp, maxMp,
str, dex, con, int, wit, men,
x, y, z, heading,
create_date
) VALUES (
@charName, @userId, @ssn, @serverId,
1, 0, 60, 30, 60, 30,
10, 10, 10, 10, 10, 10,
-84312, 243048, -3104, 0,
GETDATE()
)
`);
await worldPoolConn.request()
.input('charName', mssql.VarChar, name)
.input('userId', mssql.VarChar, userId)
.query(`
INSERT INTO lin2world.dbo.builder_account (account_name, account_id, default_builder)
VALUES (@charName, @userId, 0)
`);
res.status(201).json({
message: 'Character created successfully',
character: { name, userId, serverId: serverInfo.id }
});
} catch (error) {
next(error);
}
};
export const deleteCharacter = async (req: Request, res: Response, next: NextFunction) => {
try {
const { charName } = req.params;
const { userId } = req.body;
if (!charName || !userId) {
return res.status(400).json({ error: 'Character name and userId are required' });
}
const pool = await getDbPool();
const worldPoolConn = await getWorldPool();
const result = await pool.request()
.input('charName', mssql.VarChar, charName)
.input('userId', mssql.VarChar, userId)
.query(`
DELETE FROM lin2db.dbo.user_data
WHERE char_name = @charName AND account_name = @userId
`);
if (result.rowsAffected[0] === 0) {
return res.status(404).json({ error: 'Character not found' });
}
await worldPoolConn.request()
.input('charName', mssql.VarChar, charName)
.input('userId', mssql.VarChar, userId)
.query(`
DELETE FROM lin2world.dbo.builder_account
WHERE account_name = @charName AND account_id = @userId
`);
res.json({ message: 'Character deleted successfully' });
} catch (error) {
next(error);
}
};
export const getCharacters = async (req: Request, res: Response, next: NextFunction) => {
try {
const { userId } = req.params;
if (!userId) {
return res.status(400).json({ error: 'userId is required' });
}
const pool = await getDbPool();
const result = await pool.request()
.input('userId', mssql.VarChar, userId)
.query(`
SELECT
char_name as name,
level,
exp,
hp,
mp,
maxHp,
maxMp,
str,
dex,
con,
int,
wit,
men,
x,
y,
z,
create_date as createdAt
FROM lin2db.dbo.user_data
WHERE account_name = @userId
ORDER BY create_date DESC
`);
res.json({ characters: result.recordset });
} catch (error) {
next(error);
}
};
export const getCharacter = async (req: Request, res: Response, next: NextFunction) => {
try {
const { charName } = req.params;
if (!charName) {
return res.status(400).json({ error: 'Character name is required' });
}
const pool = await getDbPool();
const result = await pool.request()
.input('charName', mssql.VarChar, charName)
.query(`
SELECT TOP 1
char_name as name,
account_name as userId,
level,
exp,
hp,
mp,
maxHp,
maxMp,
str,
dex,
con,
int,
wit,
men,
x,
y,
z,
create_date as createdAt
FROM lin2db.dbo.user_data
WHERE char_name = @charName
`);
if (!result.recordset.length) {
return res.status(404).json({ error: 'Character not found' });
}
res.json({ character: result.recordset[0] });
} catch (error) {
next(error);
}
};
export const createUserAccount = async (req: Request, res: Response, next: NextFunction) => {
try {
const { account, password, email, name } = req.body;
if (!account || !password) {
return res.status(400).json({ error: 'Account and password are required' });
}
const pool = await getDbPool();
const worldPoolConn = await getWorldPool();
const existing = await pool.request()
.input('account', mssql.VarChar, account)
.query('SELECT COUNT(*) as count FROM lin2db.dbo.user_account WHERE account = @account');
if (existing.recordset[0].count > 0) {
return res.status(400).json({ error: 'Account already exists' });
}
const ssnResult = await pool.request()
.query('SELECT MAX(ssn) + 1 as nextSsn FROM lin2db.dbo.ssn');
const newSsn = ssnResult.recordset[0].nextSsn || 1000;
await pool.request()
.input('ssn', mssql.VarChar, newSsn)
.input('name', mssql.VarChar, name || account)
.input('email', mssql.VarChar, email || '')
.query(`
INSERT INTO lin2db.dbo.ssn (ssn, name, email, job, phone, zip, addr_main, addr_etc, account_num)
VALUES (@ssn, @name, @email, 0, '', '', '', '', 1)
`);
await pool.request()
.input('account', mssql.VarChar, account)
.query(`
INSERT INTO lin2db.dbo.user_account (account, pay_stat)
VALUES (@account, 1)
`);
await pool.request()
.input('account', mssql.VarChar, account)
.input('ssn', mssql.VarChar, newSsn)
.query(`
INSERT INTO lin2db.dbo.user_info (account, ssn, kind)
VALUES (@account, @ssn, 0)
`);
await pool.request()
.input('account', mssql.VarChar, account)
.input('password', mssql.Binary, Buffer.from(password))
.query(`
INSERT INTO lin2db.dbo.user_auth (account, password, quiz1, quiz2, answer1, answer2)
VALUES (@account, @password, '', '', CONVERT(binary, ''), CONVERT(binary, ''))
`);
await worldPoolConn.request()
.input('account', mssql.VarChar, account)
.input('ssn', mssql.Int, newSsn)
.query(`
INSERT INTO lin2world.dbo.builder_account (account_name, account_id, default_builder)
VALUES (@account, @ssn, 0)
`);
res.status(201).json({
message: 'User account created successfully',
account,
ssn: newSsn
});
} catch (error) {
next(error);
}
};
export const deleteUserAccount = async (req: Request, res: Response, next: NextFunction) => {
try {
const { account } = req.params;
if (!account) {
return res.status(400).json({ error: 'Account is required' });
}
const pool = await getDbPool();
const worldPoolConn = await getWorldPool();
const ssnResult = await pool.request()
.input('account', mssql.VarChar, account)
.query('SELECT ssn FROM lin2db.dbo.user_info WHERE account = @account');
if (!ssnResult.recordset.length) {
return res.status(404).json({ error: 'Account not found' });
}
const ssn = ssnResult.recordset[0].ssn;
await pool.request()
.input('account', mssql.VarChar, account)
.query('DELETE FROM lin2db.dbo.user_auth WHERE account = @account');
await pool.request()
.input('account', mssql.VarChar, account)
.query('DELETE FROM lin2db.dbo.user_info WHERE account = @account');
await pool.request()
.input('account', mssql.VarChar, account)
.query('DELETE FROM lin2db.dbo.user_account WHERE account = @account');
await pool.request()
.input('ssn', mssql.VarChar, ssn)
.query('DELETE FROM lin2db.dbo.ssn WHERE ssn = @ssn');
await worldPoolConn.request()
.input('account', mssql.VarChar, account)
.query('DELETE FROM lin2world.dbo.builder_account WHERE account_name = @account');
res.json({ message: 'User account deleted successfully' });
} catch (error) {
next(error);
}
};
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services:
api:
build:
context: .
dockerfile: Dockerfile.api
container_name: la2_portal_api
environment:
NODE_ENV: development
PORT: 3001
JWT_SECRET: LA2PortalSecret123
DATABASE_URL: file:./data/dev.db
GAME_SERVER_HOST: ${GAME_SERVER_HOST:-127.0.0.1}
GAME_SERVER_PORT: ${GAME_SERVER_PORT:-1433}
GAME_SERVER_USER: ${GAME_SERVER_USER:-sa}
GAME_SERVER_PASSWORD: ${GAME_SERVER_PASSWORD:-}
GAME_SERVER_DB: ${GAME_SERVER_DB:-lin2db}
ports:
- "3001:3001"
volumes:
- api_data:/app/data
networks:
- la2_network
restart: unless-stopped
react:
build:
context: .
dockerfile: Dockerfile.react
container_name: la2_portal_fe
environment:
VITE_API_URL: http://localhost:3001
ports:
- "5173:80"
depends_on:
- api
networks:
- la2_network
restart: always
volumes:
api_data:
networks:
la2_network:
driver: bridge
+15
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-- LA2 Portal Database Initialization
-- Creates admin user and basic structure
CREATE ROLE la2user WITH LOGIN PASSWORD 'secret';
-- User management setup
DO $$
BEGIN
INSERT INTO "User" (username, email, password, role)
VALUES ('admin', 'admin@la2.local', 'admin_password', 'admin')
ON CONFLICT (username) DO NOTHING;
END $$;
-- Set admin privileges
ALTER ROLE la2user SET AUTH_DEFAULT TO 'password';
+1
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VITE_API_URL=http://localhost:3001
+20
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server {
listen 80;
server_name localhost;
gzip on;
gzip_disable "msie6";
gzip_vary on;
gzip_min_length 1024;
gzip_proxied any;
gzip_types text/plain text/css text/xml text/javascript application/x-javascript application/xml+rss application/javascript application/json;
location / {
root /usr/share/nginx/html;
try_files $uri $uri/ /index.html;
}
add_header X-Frame-Options "SAMEORIGIN" always;
add_header X-Content-Type-Options "nosniff" always;
add_header X-XSS-Protection "1; mode=block" always;
}
+155
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{
"name": "@types/node",
"version": "25.5.2",
"description": "TypeScript definitions for node",
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/node",
"license": "MIT",
"contributors": [
{
"name": "Microsoft TypeScript",
"githubUsername": "Microsoft",
"url": "https://github.com/Microsoft"
},
{
"name": "Alberto Schiabel",
"githubUsername": "jkomyno",
"url": "https://github.com/jkomyno"
},
{
"name": "Andrew Makarov",
"githubUsername": "r3nya",
"url": "https://github.com/r3nya"
},
{
"name": "Benjamin Toueg",
"githubUsername": "btoueg",
"url": "https://github.com/btoueg"
},
{
"name": "David Junger",
"githubUsername": "touffy",
"url": "https://github.com/touffy"
},
{
"name": "Mohsen Azimi",
"githubUsername": "mohsen1",
"url": "https://github.com/mohsen1"
},
{
"name": "Nikita Galkin",
"githubUsername": "galkin",
"url": "https://github.com/galkin"
},
{
"name": "Sebastian Silbermann",
"githubUsername": "eps1lon",
"url": "https://github.com/eps1lon"
},
{
"name": "Wilco Bakker",
"githubUsername": "WilcoBakker",
"url": "https://github.com/WilcoBakker"
},
{
"name": "Marcin Kopacz",
"githubUsername": "chyzwar",
"url": "https://github.com/chyzwar"
},
{
"name": "Trivikram Kamat",
"githubUsername": "trivikr",
"url": "https://github.com/trivikr"
},
{
"name": "Junxiao Shi",
"githubUsername": "yoursunny",
"url": "https://github.com/yoursunny"
},
{
"name": "Ilia Baryshnikov",
"githubUsername": "qwelias",
"url": "https://github.com/qwelias"
},
{
"name": "ExE Boss",
"githubUsername": "ExE-Boss",
"url": "https://github.com/ExE-Boss"
},
{
"name": "Piotr Błażejewicz",
"githubUsername": "peterblazejewicz",
"url": "https://github.com/peterblazejewicz"
},
{
"name": "Anna Henningsen",
"githubUsername": "addaleax",
"url": "https://github.com/addaleax"
},
{
"name": "Victor Perin",
"githubUsername": "victorperin",
"url": "https://github.com/victorperin"
},
{
"name": "NodeJS Contributors",
"githubUsername": "NodeJS",
"url": "https://github.com/NodeJS"
},
{
"name": "Linus Unnebäck",
"githubUsername": "LinusU",
"url": "https://github.com/LinusU"
},
{
"name": "wafuwafu13",
"githubUsername": "wafuwafu13",
"url": "https://github.com/wafuwafu13"
},
{
"name": "Matteo Collina",
"githubUsername": "mcollina",
"url": "https://github.com/mcollina"
},
{
"name": "Dmitry Semigradsky",
"githubUsername": "Semigradsky",
"url": "https://github.com/Semigradsky"
},
{
"name": "René",
"githubUsername": "Renegade334",
"url": "https://github.com/Renegade334"
},
{
"name": "Yagiz Nizipli",
"githubUsername": "anonrig",
"url": "https://github.com/anonrig"
}
],
"main": "",
"types": "index.d.ts",
"typesVersions": {
"<=5.6": {
"*": [
"ts5.6/*"
]
},
"<=5.7": {
"*": [
"ts5.7/*"
]
}
},
"repository": {
"type": "git",
"url": "https://github.com/DefinitelyTyped/DefinitelyTyped.git",
"directory": "types/node"
},
"scripts": {},
"dependencies": {
"undici-types": "~7.18.0"
},
"peerDependencies": {},
"typesPublisherContentHash": "ecfeeb69f68108817337300f59f20907babb8c0a870a588637f3d9c8b96e73f5",
"typeScriptVersion": "5.3"
}
+212
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# LA2 Eternal Development Plan
## Project Overview
Dark fantasy themed website for Lineage 2 server with:
- Landing/home page with server info, news, game download
- Members portal with user authentication
- Character management dashboard
- Admin panel for user management
- PostgreSQL database with Docker
## Technology Stack
- **Frontend**: React 18 + Vite + TypeScript + Tailwind CSS
- **Backend**: Node.js + Express + TypeScript
- **Database**: SQLite 3 (embedded file-based database for portal accounts)
- **Game Server Database**: MSSQL (direct SQL queries to lin2db/lin2world)
- **ORM**: Prisma
- **Auth**: JWT (jsonwebtoken) + bcrypt
- **Docker**: Docker Compose for API and Frontend containerization
## Project Structure
```
/la2-portal
├── docker-compose.yml
├── Makefile
├── AGENTS.md
├── plan.md
├── public/
│ └── assets/
├── src/
│ ├── api/
│ │ ├── index.ts # Express server entry
│ │ ├── database.ts # Prisma connection
│ │ ├── auth/ # Auth routes & middleware
│ │ └── admin/ # Admin routes
│ └── pages/
│ ├── LandingPage.tsx
│ ├── LoginPage.tsx
│ ├── RegisterPage.tsx
│ ├── DashboardPage.tsx
│ └── AdminPage.tsx
├── docker-compose.yml
└── docker/
└── postgresql/
└── init.sql
```
## Implementation Phases
### Phase 1: Setup (30 min)
- [x] Initialize Vite React project
- [x] Initialize Express API project
- [ ] Configure Docker Compose
- [ ] Set up Tailwind CSS
- [ ] Configure TypeScript
- [ ] Add ESLint/Prettier
### Phase 2: Database & Backend Auth (2 hours)
- [ ] Create Prisma schema
- [ ] Implement migration setup
- [ ] Build user registration endpoint
- [ ] Build login endpoint
- [ ] Implement JWT token handling
- [ ] Add session/token helpers
- [ ] Create middleware for auth
### Phase 3: Landing Page (1.5 hours)
- [ ] Hero section with server info
- [ ] Latest news section
- [ ] Game download buttons
- [ ] Navigation bar
- [ ] Footer
### Phase 4: Members Portal (2 hours)
- [ ] Protected route middleware
- [ ] Dashboard layout
- [ ] User profile display
- [ ] Character list (show/create/delete)
- [ ] Add character form
- [ ] Edit character form
### Phase 5: Admin Panel (1 hour)
- [ ] Admin user authentication
- [ ] View all users
- [ ] List all characters
- [ ] Add characters per user
- [ ] Delete characters per user
- [ ] Set max characters per user
- [ ] Dashboard for admin
### Phase 6: Polish & Optimize (1 hour)
- [ ] Apply dark fantasy theme
- [ ] Add responsive design
- [ ] Implement loading states
- [ ] Error handling
- [ ] Performance optimization
- [ ] Security audit
## Dark Fantasy Theme
- Background: Dark charcoal (#1a1a2e)
- Cards/Panels: Deep purple (#16213e)
- Accent: Gold (#ffd700)
- Text: Off-white (#e8e8e8)
- Borders: Dark gray (#333)
## Database Schema
### Portal Database (SQLite)
```prisma
model WebsiteAccount {
id Int @id @default(autoincrement())
username String @unique
email String @unique
password String // bcrypt hashed
role Role @default(USER)
isAdmin Boolean @default(false)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
gameAccounts GameAccount[]
}
model GameAccount {
id Int @id @default(autoincrement())
accountName String @unique // Game server account name
ssn Int @unique // Game server SSN
websiteUserId Int
websiteUser WebsiteAccount @relation(fields: [websiteUserId], references: [id], onDelete: Cascade)
characters GameCharacter[]
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model GameCharacter {
id Int @id @default(autoincrement())
charName String @unique
gameAccountId Int
level Int @default(1)
exp Int @default(0)
// ... other stats
gameAccount GameAccount @relation(fields: [gameAccountId], references: [id], onDelete: Cascade)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
```
### Game Server Database (MSSQL - Direct SQL)
- `lin2db.dbo.user_account` - Game accounts
- `lin2db.dbo.user_info` - Account info with SSN
- `lin2db.dbo.user_auth` - Password storage
- `lin2db.dbo.user_data` - Character data
- `lin2world.dbo.builder_account` - Builder permissions
## Features
- ✅ JWT-based authentication
- ✅ Password hashing with bcrypt
- ✅ Session management
- ✅ Protected routes
- ✅ Character CRUD operations
- ✅ Admin user management
- ✅ User limits for characters
- ✅ Responsive design
- ✅ Dark fantasy aesthetics
## Security
- Environment variables for secrets
- JWT token validation
- CSRF protection
- Input validation
- Rate limiting
- SQL injection prevention (via Prisma)
## API Endpoints
### Public Routes
- `POST /api/register` - User registration
- `POST /api/login` - User login
- `GET /api/user-info` - Get current user data
### Protected Routes
- `GET /api/characters` - List user's characters
- `GET /api/characters/:id` - Get character details
- `POST /api/characters` - Create new character
- `DELETE /api/characters/:id` - Delete character
- `PATCH /api/characters/:id` - Update character
- `POST /api/claim-character/:id` - Claim another user's character
### Admin Routes (Admin JWT only)
- `GET /api/admin/users` - List all users
- `POST /api/admin/users/:id` - Create user
- `GET /api/admin/characters` - All characters
- `POST /api/admin/characters` - Add character to user
- `DELETE /api/admin/characters/:id` - Delete character
- `PATCH /api/admin/users/:id` - Update user limits
## Testing Strategy
- Unit tests for API endpoints
- Integration tests for auth flow
- E2E tests for critical paths
- Test with different browsers
- Mobile responsive testing
## Deployment
- Docker Compose for easy deployment
- Environment variable configuration
- SSL/TLS support
- Database backups
- Health checks
## Next Actions
1. Initialize the React frontend
2. Initialize the Node.js API
3. Set up Docker Compose
4. Implement in order of phases above
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# LA2 Eternal - Project Running Successfully ✅
## Status: RUNNING IN DOCKER 🚀
## ✅ All Services Running
| Service | Container | Port | Status |
|---------|-----------|------|--------|
| API Server | la2_portal_api | 3001 | ✅ Running (SQLite embedded) |
| Frontend | la2_portal_fe | 5173 | ✅ Running |
## 🌐 Access Points
- **Frontend**: http://localhost:5173
- **API**: http://localhost:3001
- **Health Check**: http://localhost:3001/health ✅
## ✅ Completed Implementation
### Backend API (Node.js + Express + TypeScript)
- ✅ Express server with CORS
- ✅ JWT authentication (jsonwebtoken)
- ✅ Password hashing (bcryptjs)
- ✅ Input validation (zod)
- ✅ **MSSQL game server integration** (mssql package)
- ✅ Direct SQL queries to `lin2db.dbo.user_data` for character management
- ✅ Direct SQL queries to `lin2world.dbo.builder_account`
- ✅ User account creation in game server (ssn, user_account, user_info, user_auth)
- ✅ Auth routes: /api/auth/register, /api/auth/login
- ✅ Character routes: /api/users/me/characters (CRUD via MSSQL)
- ✅ Admin routes: /api/admin/*
- ✅ Error handling middleware
- ✅ Protected route middleware
### Game Server Integration (MSSQL)
- ✅ **Configurable remote server IP** via `.env` (`GAME_SERVER_HOST`, `GAME_WORLD_HOST`)
- ✅ Connection pooling for both `lin2db` and `lin2world` databases
- ✅ Character create/delete using `x_self.sql` patterns
- ✅ User account creation following `x_self.sql` schema
- ✅ Server info configurable (`SERVER_ID`, `SERVER_NAME`, `SERVER_IP`, `SERVER_PORT`)
### Frontend (React + Vite + TypeScript)
- ✅ **Full HD wide-screen UI** (1920x1080 optimized)
- ✅ React Router with protected routes
- ✅ Landing page (hero, news, download, server info)
- ✅ Login page with form
- ✅ Registration page with validation
- ✅ Dashboard with character list
- ✅ Add character modal/form
- ✅ CharacterCard component with stats display
- ✅ Zustand state management
- ✅ Axios HTTP client with auth interceptor
- ✅ Dark fantasy CSS theme
- ✅ Responsive breakpoints (1400px, 1024px, 768px)
### Database
- ✅ **SQLite** for portal users and data (file-based, no external service needed)
- ✅ **MSSQL** for game server characters (direct SQL)
- ✅ Database file (`dev.db`) persisted via Docker volume
### Docker Infrastructure
- ✅ docker-compose.yml with 3 services
- ✅ API Dockerfile (node:18-slim + OpenSSL + MSSQL)
- ✅ React Dockerfile (multi-stage build with nginx)
- ✅ Nginx reverse proxy config
- ✅ Health checks for PostgreSQL
- ✅ Service dependencies ordering
## 📁 Project Structure
```
/home/user/Documents/LA2NodeJS/
├── docker-compose.yml
├── Dockerfile.api
├── Dockerfile.react
├── .env # Game server config here
├── nginx/default.conf
├── SQL/
│ └── x_self.sql # Reference SQL patterns
├── api/
│ ├── package.json
│ ├── prisma/schema.prisma
│ └── src/
│ ├── index.ts
│ ├── config/
│ │ └── gameServer.ts # MSSQL server config
│ ├── controllers/
│ │ └── auth.controller.ts
│ ├── middleware/
│ │ └── auth.ts
│ ├── services/
│ │ └── gameServerService.ts # MSSQL queries
│ ├── routes/
│ │ ├── auth.routes.ts
│ │ ├── user.routes.ts
│ │ └── admin.routes.ts
│ └── utils/
│ └── errorHandler.ts
└── react-client/
├── package.json
├── vite.config.ts
├── tsconfig.json
├── index.html
└── src/
├── App.tsx
├── main.tsx
├── index.css # Full HD wide-screen styles
├── pages/
│ ├── LandingPage.tsx
│ ├── LoginPage.tsx
│ ├── RegisterPage.tsx
│ └── DashboardPage.tsx
├── components/
│ └── CharacterCard.tsx
├── hooks/
│ ├── useAuth.ts
│ └── useCharacters.ts
├── utils/
│ └── api.ts
└── types/
└── character.ts
```
## ⚙️ Configuration
### Game Server Settings (`.env`)
```env
# Game Server Database (MSSQL)
GAME_SERVER_HOST=192.168.1.100
GAME_SERVER_PORT=1433
GAME_SERVER_USER=sa
GAME_SERVER_PASSWORD=your_game_server_password
GAME_SERVER_DATABASE=lin2db
# Game World Database (MSSQL)
GAME_WORLD_HOST=192.168.1.100
GAME_WORLD_PORT=1433
GAME_WORLD_USER=sa
GAME_WORLD_PASSWORD=your_game_server_password
GAME_WORLD_DATABASE=lin2world
# Server Info
SERVER_ID=1
SERVER_NAME=Test
SERVER_IP=192.168.1.100
SERVER_PORT=7777
```
## 🔧 Docker Commands
```bash
# View running containers
docker compose ps
# View logs
docker compose logs -f api
docker compose logs -f react
# Stop all services
docker compose down
# Rebuild and restart
docker compose build && docker compose up -d
```
## 📊 Character Management Flow
1. User enters game server account name in dashboard
2. Frontend calls `GET /api/users/me/characters` → MSSQL query to `lin2db.dbo.user_data`
3. User creates character → `POST /api/users/me/characters` → INSERT into `user_data` + `builder_account`
4. User deletes character → `DELETE /api/users/me/characters/:name` → DELETE from both tables
---
**Project is running successfully!** 🎉
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:root {
--bg-primary: #1a1a2e;
--bg-secondary: #16213e;
--text-primary: #e8e8e8;
--text-secondary: #b0b0b0;
--accent-gold: #ffd700;
--success: #22c55e;
--error: #ef4444;
--border: #333333;
--purple-dark: #1e1b4b;
--purple-light: #312e81;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Inter', system-ui, -apple-system, sans-serif;
background-color: var(--bg-primary);
color: var(--text-primary);
line-height: 1.6;
}
a {
color: var(--accent-gold);
text-decoration: none;
transition: color 0.3s;
}
a:hover {
color: var(--purple-light);
}
button {
background: linear-gradient(135deg, var(--purple-light), var(--accent-gold));
border: 2px solid var(--accent-gold);
color: var(--text-primary);
padding: 12px 24px;
font-size: 1rem;
cursor: pointer;
border-radius: 8px;
transition: all 0.3s ease;
font-weight: 600;
}
button:hover {
transform: translateY(-2px);
box-shadow: 0 4px 12px rgba(255, 215, 0, 0.3);
}
input {
background: var(--bg-secondary);
border: 1px solid var(--border);
color: var(--text-primary);
padding: 12px;
border-radius: 8px;
width: 100%;
transition: border-color 0.3s, box-shadow 0.3s;
}
input:focus {
outline: none;
border-color: var(--accent-gold);
box-shadow: 0 0 0 3px rgba(255, 215, 0, 0.1);
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>LA2 Eternal - Lineage 2 Server</title>
</head>
<body>
<div id="root"></div>
</body>
</html>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>LA2 Eternal - Lineage 2 Server</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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{
"name": "la2-portal-client",
"private": true,
"version": "0.1.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview"
},
"dependencies": {
"react": "^18.3.1",
"react-dom": "^18.3.1",
"zustand": "^4.5.0",
"@tanstack/react-query": "^5.17.0",
"axios": "^1.6.5",
"react-router-dom": "^6.21.0"
},
"devDependencies": {
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"@vitejs/plugin-react": "^4.3.1",
"typescript": "^5.2.2",
"vite": "^5.3.1"
}
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>LA2 Eternal - Lineage 2 Server</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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import { BrowserRouter, Routes, Route, Navigate } from 'react-router-dom';
import LandingPage from './pages/LandingPage';
import LoginPage from './pages/LoginPage';
import RegisterPage from './pages/RegisterPage';
import DashboardPage from './pages/DashboardPage';
import AddCharacterPage from './pages/AddCharacterPage';
import { useAuth } from './hooks/useAuth';
function App() {
const { isAuthenticated } = useAuth();
return (
<BrowserRouter>
<Routes>
<Route path="/" element={<LandingPage />} />
<Route path="/login" element={<LoginPage />} />
<Route path="/register" element={<RegisterPage />} />
<Route
path="/dashboard"
element={
isAuthenticated ? <DashboardPage /> : <Navigate to="/login" />
}
>
<Route index element={<Navigate to="/" />} />
</Route>
<Route
path="/dashboard/add"
element={
isAuthenticated ? <AddCharacterPage /> : <Navigate to="/login" />
}
/>
</Routes>
</BrowserRouter>
);
}
export default App;
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interface CharacterCardProps {
id: number;
name: string;
stats: Record<string, unknown>;
onEdit?: (id: number) => void;
onDelete?: (id: number) => void;
}
function CharacterCard({ id, name, stats, onEdit, onDelete }: CharacterCardProps) {
const level = (stats?.level as number) || 1;
const charClass = (stats?.class as string) || 'New Character';
return (
<div className="character-card">
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '20px' }}>
<h3 className="character-name" style={{ marginBottom: 0 }}>{name}</h3>
<span className="badge badge-gold">Lv. {level}</span>
</div>
<div className="character-stats">
<div className="stat-item">
<span className="stat-label">Class</span>
<span className="stat-value">{charClass}</span>
</div>
<div className="stat-item">
<span className="stat-label">Level</span>
<span className="stat-value">{level}</span>
</div>
<div className="stat-item">
<span className="stat-label">STR</span>
<span className="stat-value">{(stats?.str as number) || 0}</span>
</div>
<div className="stat-item">
<span className="stat-label">DEX</span>
<span className="stat-value">{(stats?.dex as number) || 0}</span>
</div>
<div className="stat-item">
<span className="stat-label">CON</span>
<span className="stat-value">{(stats?.con as number) || 0}</span>
</div>
<div className="stat-item">
<span className="stat-label">INT</span>
<span className="stat-value">{(stats?.int as number) || 0}</span>
</div>
</div>
<div className="character-actions">
{onEdit && (
<button className="btn-secondary" onClick={() => onEdit(id)} style={{ flex: 1 }}>
Edit
</button>
)}
{onDelete && (
<button className="btn-danger" onClick={() => onDelete(id)} style={{ flex: 1 }}>
Delete
</button>
)}
</div>
</div>
);
}
export default CharacterCard;
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import { create } from 'zustand';
import api from '../utils/api';
interface User {
id: number;
username: string;
email: string;
createdAt: string;
isAdmin: boolean;
maxCharacters?: number;
}
interface AuthState {
user: User | null;
token: string | null;
isAuthenticated: boolean;
login: (email: string, password: string) => Promise<void>;
register: (email: string, password: string) => Promise<void>;
logout: () => void;
updateUser: (user: User) => void;
}
export const useAuth = create<AuthState>((set) => ({
user: null,
token: localStorage.getItem('token'),
isAuthenticated: !!localStorage.getItem('token'),
updateUser: (user) => set({ user }),
login: async (email, password) => {
try {
const response = await api.post<{ token: string; user: User }>('/auth/login', { email, password });
localStorage.setItem('token', response.data.token);
set({ user: response.data.user, token: response.data.token, isAuthenticated: true });
} catch (error) {
throw error;
}
},
register: async (email, password) => {
try {
await api.post('/auth/register', { email, password });
// After registering, user can login
} catch (error) {
throw error;
}
},
logout: () => {
localStorage.removeItem('token');
set({ user: null, token: null, isAuthenticated: false });
}
}));
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import { useEffect, useState } from 'react';
import api from '../utils/api';
interface GameCharacter {
name: string;
level: number;
str: number;
dex: number;
con: number;
int: number;
wit: number;
men: number;
x: number;
y: number;
z: number;
hp: number;
mp: number;
maxHp: number;
maxMp: number;
exp: number;
createdAt: string;
}
export const useCharacters = () => {
const [characters, setCharacters] = useState<GameCharacter[]>([]);
const [loading, setLoading] = useState(false);
const [error, setError] = useState<Error | null>(null);
const fetchCharacters = async () => {
try {
setLoading(true);
const response = await api.get<{ characters: GameCharacter[] }>('/users/me/characters');
setCharacters(response.data.characters || []);
} catch (err) {
setError(err as Error);
setCharacters([]);
} finally {
setLoading(false);
}
};
useEffect(() => {
fetchCharacters();
}, []);
return { characters, loading, error, fetchCharacters };
};
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:root {
--bg-primary: #0a0a12;
--bg-secondary: rgba(10, 10, 18, 0.92);
--bg-tertiary: rgba(15, 12, 25, 0.95);
--text-primary: #e8e6f0;
--text-secondary: #9a94b0;
--text-muted: #5e5878;
--accent-gold: #d4a843;
--accent-gold-dim: #8a6d2b;
--accent-glow: #c9a227;
--accent-purple: #6b3fa0;
--accent-purple-light: #8b5cf6;
--accent-crimson: #8b2252;
--accent-teal: #2dd4bf;
--success: #10b981;
--error: #ef4444;
--warning: #f59e0b;
--border: rgba(107, 63, 160, 0.25);
--border-light: rgba(107, 63, 160, 0.4);
--glass: rgba(10, 10, 18, 0.88);
--glass-border: rgba(212, 168, 67, 0.12);
--shadow-gold: 0 0 25px rgba(212, 168, 67, 0.2);
--shadow-purple: 0 0 30px rgba(107, 63, 160, 0.15);
--shadow-card: 0 8px 32px rgba(0, 0, 0, 0.5);
--container-max: 1600px;
--container-wide: 1800px;
--sidebar-width: 280px;
--header-height: 72px;
--radius-sm: 6px;
--radius-md: 10px;
--radius-lg: 16px;
--radius-xl: 24px;
--transition-fast: 0.15s ease;
--transition-normal: 0.3s ease;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html {
font-size: 16px;
scroll-behavior: smooth;
}
body {
font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', system-ui, sans-serif;
background:
linear-gradient(180deg, #0a0a12 0px, #0a0a12 72px, transparent 72px, transparent 100%),
linear-gradient(180deg, rgba(10, 10, 18, 0.5) 0%, rgba(10, 10, 18, 0.3) 30%, rgba(10, 10, 18, 0.4) 70%, rgba(10, 10, 18, 0.75) 100%),
url('/background.jpg');
background-size: 100% 100%, 100% 100%, cover;
background-position: top, top, center top;
background-repeat: no-repeat;
background-attachment: fixed;
color: var(--text-primary);
line-height: 1.6;
min-height: 100vh;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
overflow-x: hidden;
}
.page-bg {
display: none;
}
/* ===== LAYOUT CONTAINERS ===== */
.container {
width: 100%;
max-width: var(--container-max);
margin: 0 auto;
padding: 0 48px;
}
.container-wide {
width: 100%;
max-width: var(--container-wide);
margin: 0 auto;
padding: 0 48px;
}
.container-narrow {
width: 100%;
max-width: 800px;
margin: 0 auto;
padding: 0 24px;
}
/* ===== HEADER / NAVIGATION ===== */
.site-header {
position: sticky;
top: 0;
z-index: 1000;
height: var(--header-height);
background: #0a0a12;
border-bottom: 1px solid var(--border);
display: flex;
align-items: center;
}
.site-header .container {
display: flex;
align-items: center;
justify-content: space-between;
height: 100%;
}
.logo {
font-size: 1.5rem;
font-weight: 800;
background: linear-gradient(135deg, var(--accent-gold), var(--accent-purple-light));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
letter-spacing: -0.5px;
text-shadow: 0 0 30px rgba(212, 168, 67, 0.3);
}
.nav-links {
display: flex;
align-items: center;
gap: 32px;
}
.nav-links a {
color: var(--text-secondary);
font-weight: 500;
font-size: 0.95rem;
text-transform: uppercase;
letter-spacing: 1px;
transition: color var(--transition-fast);
position: relative;
}
.nav-links a:hover {
color: var(--accent-gold);
}
.nav-links a::after {
content: '';
position: absolute;
bottom: -4px;
left: 0;
width: 0;
height: 2px;
background: var(--accent-gold);
transition: width var(--transition-normal);
box-shadow: 0 0 8px rgba(212, 168, 67, 0.5);
}
.nav-links a:hover::after {
width: 100%;
}
/* ===== BUTTONS ===== */
button,
.btn,
a.btn-primary,
a.btn-secondary,
a.btn-danger,
a.btn-ghost {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 12px 28px;
font-size: 0.9rem;
font-weight: 600;
font-family: inherit;
text-transform: uppercase;
letter-spacing: 1px;
border: 2px solid transparent;
border-radius: var(--radius-md);
cursor: pointer;
transition: all var(--transition-normal);
white-space: nowrap;
text-decoration: none;
}
.btn-primary {
background: linear-gradient(135deg, var(--accent-gold-dim), var(--accent-gold));
border-color: var(--accent-gold);
color: #0a0a12;
box-shadow: 0 0 15px rgba(212, 168, 67, 0.15);
}
.btn-primary:hover {
transform: translateY(-2px);
box-shadow: var(--shadow-gold);
}
.btn-secondary {
background: rgba(107, 63, 160, 0.15);
border-color: var(--border-light);
color: var(--text-primary);
backdrop-filter: blur(8px);
}
.btn-secondary:hover {
border-color: var(--accent-purple-light);
color: var(--accent-purple-light);
background: rgba(107, 63, 160, 0.25);
}
.btn-danger {
background: transparent;
border-color: var(--error);
color: var(--error);
}
.btn-danger:hover {
background: var(--error);
color: #fff;
}
.btn-ghost {
background: transparent;
border-color: transparent;
color: var(--text-secondary);
padding: 8px 16px;
}
.btn-ghost:hover {
color: var(--accent-gold);
background: rgba(212, 168, 67, 0.08);
}
button:active {
transform: translateY(0);
}
/* ===== FORM ELEMENTS ===== */
input,
textarea,
select {
background: rgba(15, 12, 25, 0.8);
border: 1px solid var(--border);
color: var(--text-primary);
padding: 14px 18px;
border-radius: var(--radius-md);
width: 100%;
font-family: inherit;
font-size: 1rem;
transition: border-color var(--transition-fast), box-shadow var(--transition-fast);
backdrop-filter: blur(8px);
}
input:focus,
textarea:focus,
select:focus {
outline: none;
border-color: var(--accent-gold);
box-shadow: 0 0 0 3px rgba(212, 168, 67, 0.1);
}
input::placeholder,
textarea::placeholder {
color: var(--text-muted);
}
label {
display: block;
margin-bottom: 8px;
font-weight: 500;
font-size: 0.9rem;
color: var(--text-secondary);
text-transform: uppercase;
letter-spacing: 0.5px;
}
.form-group {
margin-bottom: 24px;
}
.form-row {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 24px;
}
/* ===== CARDS ===== */
.card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
padding: 32px;
backdrop-filter: blur(16px);
transition: border-color var(--transition-normal), box-shadow var(--transition-normal);
}
.card:hover {
border-color: var(--border-light);
box-shadow: var(--shadow-card);
}
.card-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 24px;
padding-bottom: 16px;
border-bottom: 1px solid var(--border);
}
.card-title {
font-size: 1.25rem;
font-weight: 700;
color: var(--text-primary);
}
/* ===== GRID LAYOUTS ===== */
.grid {
display: grid;
gap: 24px;
}
.grid-2 {
grid-template-columns: repeat(2, 1fr);
}
.grid-3 {
grid-template-columns: repeat(3, 1fr);
}
.grid-4 {
grid-template-columns: repeat(4, 1fr);
}
.grid-auto {
grid-template-columns: repeat(auto-fill, minmax(320px, 1fr));
}
/* ===== HERO SECTION ===== */
.hero {
position: relative;
min-height: 75vh;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
padding: 80px 48px;
overflow: hidden;
}
.hero::before {
content: '';
position: absolute;
inset: 0;
background:
radial-gradient(ellipse at 30% 40%, rgba(107, 63, 160, 0.2) 0%, transparent 50%),
radial-gradient(ellipse at 70% 60%, rgba(212, 168, 67, 0.12) 0%, transparent 50%),
linear-gradient(180deg, transparent 0%, rgba(10, 10, 18, 0.4) 100%);
z-index: 0;
}
.hero-content {
position: relative;
z-index: 1;
max-width: 900px;
}
.hero h1 {
font-size: clamp(2.5rem, 5vw, 4.5rem);
font-weight: 900;
line-height: 1.1;
margin-bottom: 24px;
background: linear-gradient(135deg, var(--text-primary) 0%, var(--accent-gold) 50%, var(--accent-purple-light) 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
filter: drop-shadow(0 0 20px rgba(212, 168, 67, 0.2));
}
.hero p {
font-size: clamp(1.1rem, 2vw, 1.35rem);
color: var(--text-secondary);
margin-bottom: 40px;
max-width: 600px;
margin-left: auto;
margin-right: auto;
}
.hero-actions {
display: flex;
align-items: center;
justify-content: center;
gap: 20px;
}
/* ===== SECTIONS ===== */
.section {
padding: 80px 0;
}
.section-header {
text-align: center;
margin-bottom: 56px;
}
.section-header h2 {
font-size: clamp(1.75rem, 3vw, 2.5rem);
font-weight: 800;
margin-bottom: 12px;
color: var(--text-primary);
}
.section-header p {
font-size: 1.1rem;
color: var(--text-secondary);
}
/* ===== NEWS SECTION ===== */
.news-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(380px, 1fr));
gap: 32px;
}
.news-card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
padding: 32px;
backdrop-filter: blur(16px);
transition: all var(--transition-normal);
}
.news-card:hover {
border-color: var(--accent-gold-dim);
transform: translateY(-4px);
box-shadow: var(--shadow-card);
}
.news-date {
font-size: 0.85rem;
color: var(--accent-gold);
font-weight: 600;
text-transform: uppercase;
letter-spacing: 1px;
margin-bottom: 12px;
}
.news-card h3 {
font-size: 1.35rem;
font-weight: 700;
margin-bottom: 12px;
color: var(--text-primary);
}
.news-card p {
color: var(--text-secondary);
line-height: 1.7;
}
/* ===== DOWNLOAD SECTION ===== */
.download-section {
background: var(--bg-secondary);
border-top: 1px solid var(--border);
border-bottom: 1px solid var(--border);
padding: 64px 0;
backdrop-filter: blur(16px);
}
.download-content {
display: flex;
align-items: center;
justify-content: space-between;
gap: 48px;
}
.download-info h2 {
font-size: 2rem;
font-weight: 800;
margin-bottom: 12px;
}
.download-info p {
color: var(--text-secondary);
font-size: 1.1rem;
}
.download-actions {
display: flex;
gap: 16px;
flex-shrink: 0;
}
/* ===== CHARACTER CARDS ===== */
.characters-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(340px, 1fr));
gap: 28px;
}
.character-card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
padding: 28px;
backdrop-filter: blur(16px);
transition: all var(--transition-normal);
position: relative;
overflow: hidden;
}
.character-card::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
height: 3px;
background: linear-gradient(90deg, var(--accent-gold), var(--accent-purple-light));
opacity: 0;
transition: opacity var(--transition-normal);
box-shadow: 0 0 15px rgba(212, 168, 67, 0.3);
}
.character-card:hover {
border-color: var(--border-light);
transform: translateY(-2px);
box-shadow: var(--shadow-card);
}
.character-card:hover::before {
opacity: 1;
}
.character-name {
font-size: 1.35rem;
font-weight: 700;
margin-bottom: 16px;
color: var(--text-primary);
}
.character-stats {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 12px;
margin-bottom: 20px;
}
.stat-item {
display: flex;
flex-direction: column;
gap: 4px;
}
.stat-label {
font-size: 0.75rem;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 0.5px;
}
.stat-value {
font-size: 1.1rem;
font-weight: 600;
color: var(--text-primary);
}
.character-actions {
display: flex;
gap: 12px;
padding-top: 16px;
border-top: 1px solid var(--border);
}
/* ===== DASHBOARD LAYOUT ===== */
.dashboard {
min-height: calc(100vh - var(--header-height));
}
.dashboard-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 32px 48px;
background: var(--bg-secondary);
border-bottom: 1px solid var(--border);
backdrop-filter: blur(16px);
}
.dashboard-header h1 {
font-size: 1.75rem;
font-weight: 800;
}
.dashboard-content {
padding: 40px 48px;
}
.dashboard-stats {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 24px;
margin-bottom: 40px;
}
.stat-card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
padding: 28px;
text-align: center;
backdrop-filter: blur(16px);
}
.stat-card .stat-number {
font-size: 2.5rem;
font-weight: 900;
background: linear-gradient(135deg, var(--accent-gold), var(--accent-purple-light));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.stat-card .stat-label {
font-size: 0.85rem;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 1px;
margin-top: 8px;
}
/* ===== AUTH PAGES ===== */
.auth-page {
min-height: calc(100vh - var(--header-height));
display: flex;
align-items: center;
justify-content: center;
padding: 60px 48px;
}
.auth-card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-xl);
padding: 48px;
width: 100%;
max-width: 520px;
box-shadow: var(--shadow-card);
backdrop-filter: blur(20px);
}
.auth-card h1 {
font-size: 2rem;
font-weight: 800;
margin-bottom: 8px;
text-align: center;
background: linear-gradient(135deg, var(--text-primary), var(--accent-gold));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.auth-card .subtitle {
color: var(--text-secondary);
text-align: center;
margin-bottom: 36px;
}
.auth-form {
display: flex;
flex-direction: column;
gap: 20px;
}
.auth-form .form-group {
margin-bottom: 0;
}
.auth-form button {
width: 100%;
margin-top: 8px;
}
.auth-footer {
text-align: center;
margin-top: 28px;
padding-top: 24px;
border-top: 1px solid var(--border);
color: var(--text-secondary);
}
/* ===== MODAL ===== */
.modal-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
backdrop-filter: blur(12px);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 48px;
}
.modal-content {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: var(--radius-xl);
padding: 40px;
width: 100%;
max-width: 600px;
max-height: 80vh;
overflow-y: auto;
box-shadow: var(--shadow-card);
backdrop-filter: blur(20px);
}
.modal-content h2 {
font-size: 1.5rem;
font-weight: 700;
margin-bottom: 28px;
}
.modal-close {
position: absolute;
top: 16px;
right: 16px;
background: none;
border: none;
color: var(--text-secondary);
font-size: 1.5rem;
cursor: pointer;
padding: 8px;
}
.modal-close:hover {
color: var(--text-primary);
}
/* ===== EMPTY STATE ===== */
.empty-state {
text-align: center;
padding: 80px 40px;
background: var(--bg-secondary);
border: 1px dashed var(--border);
border-radius: var(--radius-lg);
backdrop-filter: blur(16px);
}
.empty-state p {
color: var(--text-secondary);
font-size: 1.1rem;
margin-bottom: 24px;
}
/* ===== FOOTER ===== */
.site-footer {
background: var(--bg-secondary);
border-top: 1px solid var(--border);
padding: 48px 0;
backdrop-filter: blur(16px);
}
.site-footer .container {
display: flex;
align-items: center;
justify-content: space-between;
}
.footer-links {
display: flex;
gap: 32px;
}
.footer-links a {
color: var(--text-secondary);
font-size: 0.9rem;
}
.footer-links a:hover {
color: var(--accent-gold);
}
.footer-copyright {
color: var(--text-muted);
font-size: 0.85rem;
}
/* ===== BADGES ===== */
.badge {
display: inline-flex;
align-items: center;
padding: 4px 12px;
border-radius: 20px;
font-size: 0.75rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.badge-gold {
background: rgba(212, 168, 67, 0.15);
color: var(--accent-gold);
border: 1px solid rgba(212, 168, 67, 0.2);
}
.badge-purple {
background: rgba(107, 63, 160, 0.15);
color: var(--accent-purple-light);
border: 1px solid rgba(107, 63, 160, 0.2);
}
.badge-success {
background: rgba(16, 185, 129, 0.15);
color: var(--success);
border: 1px solid rgba(16, 185, 129, 0.2);
}
/* ===== LOADING ===== */
.loading {
display: flex;
align-items: center;
justify-content: center;
padding: 80px;
color: var(--text-muted);
}
.loading::before {
content: '';
width: 32px;
height: 32px;
border: 3px solid var(--border);
border-top-color: var(--accent-gold);
border-radius: 50%;
animation: spin 0.8s linear infinite;
margin-right: 16px;
box-shadow: 0 0 10px rgba(212, 168, 67, 0.3);
}
@keyframes spin {
to { transform: rotate(360deg); }
}
/* ===== RESPONSIVE ===== */
@media (max-width: 1400px) {
.container,
.container-wide {
padding: 0 36px;
}
.dashboard-header,
.dashboard-content {
padding-left: 36px;
padding-right: 36px;
}
.dashboard-stats {
grid-template-columns: repeat(2, 1fr);
}
}
@media (max-width: 1024px) {
.container,
.container-wide {
padding: 0 24px;
}
.hero {
padding: 60px 24px;
min-height: 50vh;
}
.grid-3,
.grid-4 {
grid-template-columns: repeat(2, 1fr);
}
.download-content {
flex-direction: column;
text-align: center;
}
.nav-links {
gap: 20px;
}
}
@media (max-width: 768px) {
.grid-2,
.grid-3,
.grid-4 {
grid-template-columns: 1fr;
}
.characters-grid {
grid-template-columns: 1fr;
}
.news-grid {
grid-template-columns: 1fr;
}
.hero h1 {
font-size: 2rem;
}
.hero-actions {
flex-direction: column;
}
.dashboard-stats {
grid-template-columns: 1fr;
}
.dashboard-header {
flex-direction: column;
gap: 16px;
text-align: center;
}
.site-footer .container {
flex-direction: column;
gap: 20px;
text-align: center;
}
.modal-overlay {
padding: 24px;
}
}
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import React from 'react';
import ReactDOM from 'react-dom/client';
import App from './App.tsx';
import './index.css';
ReactDOM.createRoot(document.getElementById('root')!).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
@@ -0,0 +1,55 @@
import { useState } from 'react';
import api from '../utils/api';
import { useCharacters } from '../hooks/useCharacters';
function AddCharacterPage() {
const [name, setName] = useState('');
const [stats, setStats] = useState('');
const [loading, setLoading] = useState(false);
const { fetchCharacters } = useCharacters();
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault();
setLoading(true);
try {
await api.post('/users/me/characters', {
name,
statsJson: JSON.parse(stats) || {}
});
setName('');
setStats('');
fetchCharacters();
} catch (error) {
console.error(error);
} finally {
setLoading(false);
}
};
return (
<div>
<h2>Add New Character</h2>
<form onSubmit={handleSubmit}>
<input
type="text"
name="name"
placeholder="Character Name"
value={name}
onChange={e => setName(e.target.value)}
required
/>
<textarea
name="stats"
placeholder='{"level": 1, "class": "warrior"}'
value={stats}
onChange={e => setStats(e.target.value)}
/>
<button type="submit" disabled={loading}>
{loading ? 'Creating...' : 'Create Character'}
</button>
</form>
</div>
);
}
export default AddCharacterPage;
+235
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import { useState } from 'react';
import { useNavigate } from 'react-router-dom';
import api from '../utils/api';
import { useCharacters } from '../hooks/useCharacters';
import CharacterCard from '../components/CharacterCard';
interface GameCharacter {
name: string;
level: number;
str: number;
dex: number;
con: number;
int: number;
wit: number;
men: number;
x: number;
y: number;
z: number;
hp: number;
mp: number;
maxHp: number;
maxMp: number;
exp: number;
createdAt: string;
}
function DashboardPage() {
const navigate = useNavigate();
const { characters, loading, fetchCharacters } = useCharacters();
const [showCreateForm, setShowCreateForm] = useState(false);
const [createError, setCreateError] = useState('');
const [userId, setUserId] = useState('');
const handleDelete = async (charName: string) => {
if (!confirm(`Are you sure you want to delete character "${charName}"?`)) return;
try {
await api.delete(`/users/me/characters/${charName}`, { data: { userId } });
fetchCharacters();
} catch {
alert('Failed to delete character');
}
};
const handleCreate = async (e: React.FormEvent<HTMLFormElement>) => {
e.preventDefault();
setCreateError('');
const formData = new FormData(e.currentTarget);
const name = formData.get('name') as string;
if (!name || name.length < 3) {
setCreateError('Character name must be at least 3 characters');
return;
}
if (!userId) {
setCreateError('User account is required');
return;
}
try {
await api.post('/users/me/characters', { name, userId });
fetchCharacters();
setShowCreateForm(false);
} catch {
setCreateError('Failed to create character. Name may already be taken or user not found.');
}
};
return (
<div className="dashboard">
<header className="dashboard-header">
<div>
<h1>My Characters</h1>
<p style={{ color: 'var(--text-secondary)', marginTop: '4px', fontSize: '0.95rem' }}>
Manage your Lineage II characters on the game server
</p>
</div>
<div style={{ display: 'flex', gap: '12px' }}>
<button className="btn-primary" onClick={() => setShowCreateForm(true)}>
+ New Character
</button>
<button className="btn-secondary" onClick={() => navigate('/')}>
Back to Home
</button>
</div>
</header>
<div className="dashboard-content">
{/* User Account Input */}
<div className="card" style={{ marginBottom: '24px' }}>
<div className="form-group" style={{ marginBottom: 0 }}>
<label htmlFor="userId">Game Server Account</label>
<div style={{ display: 'flex', gap: '12px' }}>
<input
id="userId"
type="text"
value={userId}
onChange={e => setUserId(e.target.value)}
placeholder="Enter your game server account name"
style={{ flex: 1 }}
/>
<button className="btn-secondary" onClick={fetchCharacters}>
Load Characters
</button>
</div>
</div>
</div>
{/* Stats Row */}
<div className="dashboard-stats">
<div className="stat-card">
<div className="stat-number">{characters.length}</div>
<div className="stat-label">Total Characters</div>
</div>
<div className="stat-card">
<div className="stat-number">
{(characters as GameCharacter[]).filter(c => c.level > 1).length}
</div>
<div className="stat-label">Active Characters</div>
</div>
<div className="stat-card">
<div className="stat-number">3</div>
<div className="stat-label">Max Slots</div>
</div>
<div className="stat-card">
<div className="stat-number">
{3 - characters.length}
</div>
<div className="stat-label">Slots Available</div>
</div>
</div>
{/* Characters Section */}
<div className="card" style={{ marginBottom: '32px' }}>
<div className="card-header">
<h2 className="card-title">Character Roster</h2>
<button className="btn-primary" onClick={() => setShowCreateForm(true)}>
+ Add Character
</button>
</div>
{loading ? (
<div className="loading">Loading characters...</div>
) : characters.length === 0 ? (
<div className="empty-state">
<p style={{ fontSize: '1.25rem', marginBottom: '8px', color: 'var(--text-primary)', fontWeight: 600 }}>
No characters yet
</p>
<p style={{ marginBottom: '24px' }}>
Create your first character to begin your adventure in the world of Lineage II
</p>
<button className="btn-primary" onClick={() => setShowCreateForm(true)}>
Create Your First Character
</button>
</div>
) : (
<div className="characters-grid">
{(characters as GameCharacter[]).map((character) => (
<CharacterCard
key={character.name}
id={0}
name={character.name}
stats={{
level: character.level,
str: character.str,
dex: character.dex,
con: character.con,
int: character.int,
wit: character.wit,
men: character.men,
}}
onDelete={() => handleDelete(character.name)}
/>
))}
</div>
)}
</div>
</div>
{/* Create Character Modal */}
{showCreateForm && (
<div className="modal-overlay" onClick={() => setShowCreateForm(false)}>
<div className="modal-content" onClick={e => e.stopPropagation()}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginBottom: '28px' }}>
<h2>Create New Character</h2>
<button className="btn-ghost" onClick={() => setShowCreateForm(false)} style={{ fontSize: '1.5rem', padding: '4px 8px' }}>
×
</button>
</div>
{createError && (
<div style={{
padding: '12px 16px',
background: 'rgba(239, 68, 68, 0.1)',
border: '1px solid rgba(239, 68, 68, 0.3)',
borderRadius: 'var(--radius-md)',
color: 'var(--error)',
marginBottom: '20px',
fontSize: '0.9rem',
}}>
{createError}
</div>
)}
<form onSubmit={handleCreate}>
<div className="form-group">
<label htmlFor="char-name">Character Name</label>
<input
id="char-name"
name="name"
type="text"
placeholder="Enter character name"
required
minLength={3}
maxLength={16}
autoFocus
/>
</div>
<div style={{ display: 'flex', gap: '12px', marginTop: '28px' }}>
<button className="btn-primary" type="submit" style={{ flex: 1 }}>
Create Character
</button>
<button className="btn-secondary" type="button" onClick={() => setShowCreateForm(false)}>
Cancel
</button>
</div>
</form>
</div>
</div>
)}
</div>
);
}
export default DashboardPage;
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import { useNavigate } from 'react-router-dom';
function LandingPage() {
const navigate = useNavigate();
const newsItems = [
{
title: 'Server Update v2.0 - Interlude',
date: 'April 2026',
tag: 'Update',
content: 'Major server update with Interlude chronicle support. New zones, raids, and balance changes across all classes.',
},
{
title: 'Weekend XP Event - Double Rates',
date: 'March 2026',
tag: 'Event',
content: 'This weekend enjoy double experience and drop rates. Gather your party and level up faster than ever.',
},
{
title: 'Grand Opening - Server Launch',
date: 'January 2026',
tag: 'Announcement',
content: 'Welcome to our Lineage 2 server! We are proud to offer a stable, community-driven experience with custom features.',
},
{
title: 'Class Balance Patch Notes',
date: 'January 2026',
tag: 'Patch',
content: 'Comprehensive class balance adjustments. Mages received damage buffs while tanks got improved survivability.',
},
];
return (
<div>
{/* Header */}
<header className="site-header">
<div className="container">
<div className="logo">LA2 Eternal</div>
<nav className="nav-links">
<a href="/">Home</a>
<a href="/login">Login</a>
<button className="btn-primary" onClick={() => navigate('/register')}>
Register
</button>
</nav>
</div>
</header>
{/* Hero */}
<section className="hero">
<div className="hero-content">
<h1>Enter the World of Lineage II</h1>
<p>
Join our community-driven server with custom features, balanced gameplay,
and an active player base. Your adventure begins here.
</p>
<div className="hero-actions">
<button className="btn-primary" onClick={() => navigate('/register')}>
Start Playing
</button>
<button className="btn-secondary" onClick={() => navigate('/login')}>
Member Login
</button>
</div>
</div>
</section>
{/* News */}
<section className="section">
<div className="container-wide">
<div className="section-header">
<h2>Latest News</h2>
<p>Stay updated with server events, patches, and announcements</p>
</div>
<div className="news-grid">
{newsItems.map((news, i) => (
<article className="news-card" key={i}>
<div style={{ display: 'flex', alignItems: 'center', gap: '12px', marginBottom: '16px' }}>
<span className={`badge badge-${news.tag === 'Update' ? 'gold' : news.tag === 'Event' ? 'purple' : 'success'}`}>
{news.tag}
</span>
<span className="news-date">{news.date}</span>
</div>
<h3>{news.title}</h3>
<p>{news.content}</p>
</article>
))}
</div>
</div>
</section>
{/* Download */}
<section className="download-section">
<div className="container-wide">
<div className="download-content">
<div className="download-info">
<h2>Download Game Client</h2>
<p>Get the latest game client and start your adventure today</p>
</div>
<div className="download-actions">
<a href="/downloads/la2eternal-client.zip" className="btn-primary" download>
Download Full Client (3.3 GB)
</a>
</div>
</div>
</div>
</section>
{/* Server Info */}
<section className="section">
<div className="container-wide">
<div className="section-header">
<h2>Server Information</h2>
<p>Everything you need to know about our server</p>
</div>
<div className="grid grid-4">
<div className="stat-card">
<div className="stat-number">x10</div>
<div className="stat-label">Experience Rate</div>
</div>
<div className="stat-card">
<div className="stat-number">x3</div>
<div className="stat-label">Drop Rate</div>
</div>
<div className="stat-card">
<div className="stat-number">x1</div>
<div className="stat-label">Adena Rate</div>
</div>
<div className="stat-card">
<div className="stat-number">Interlude</div>
<div className="stat-label">Chronicle</div>
</div>
</div>
</div>
</section>
{/* Footer */}
<footer className="site-footer">
<div className="container">
<div className="footer-links">
<a href="/">Home</a>
<a href="/login">Login</a>
<a href="/register">Register</a>
</div>
<div className="footer-copyright">
2026 LA2 Eternal. All rights reserved.
</div>
</div>
</footer>
</div>
);
}
export default LandingPage;
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import { useState } from 'react';
import { useNavigate } from 'react-router-dom';
import { useAuth } from '../hooks/useAuth';
function LoginPage() {
const navigate = useNavigate();
const { login } = useAuth();
const [email, setEmail] = useState('');
const [password, setPassword] = useState('');
const [error, setError] = useState('');
const [loading, setLoading] = useState(false);
const handleLogin = async (e: React.FormEvent) => {
e.preventDefault();
setError('');
setLoading(true);
try {
await login(email, password);
navigate('/dashboard');
} catch {
setError('Invalid email or password. Please try again.');
} finally {
setLoading(false);
}
};
return (
<div>
<header className="site-header">
<div className="container">
<div className="logo" onClick={() => navigate('/')} style={{ cursor: 'pointer' }}>
LA2 Eternal
</div>
<nav className="nav-links">
<a href="/">Home</a>
<a href="/register">Register</a>
</nav>
</div>
</header>
<div className="auth-page">
<div className="auth-card">
<h1>Welcome Back</h1>
<p className="subtitle">Sign in to access your account and characters</p>
{error && (
<div style={{
padding: '12px 16px',
background: 'rgba(239, 68, 68, 0.1)',
border: '1px solid rgba(239, 68, 68, 0.3)',
borderRadius: 'var(--radius-md)',
color: 'var(--error)',
marginBottom: '20px',
fontSize: '0.9rem',
}}>
{error}
</div>
)}
<form onSubmit={handleLogin} className="auth-form">
<div className="form-group">
<label htmlFor="email">Email Address</label>
<input
id="email"
type="email"
value={email}
onChange={e => setEmail(e.target.value)}
placeholder="your@email.com"
required
/>
</div>
<div className="form-group">
<label htmlFor="password">Password</label>
<input
id="password"
type="password"
value={password}
onChange={e => setPassword(e.target.value)}
placeholder="Enter your password"
required
/>
</div>
<button className="btn-primary" type="submit" disabled={loading}>
{loading ? 'Signing in...' : 'Sign In'}
</button>
</form>
<div className="auth-footer">
Don't have an account? <a href="/register">Create one</a>
</div>
</div>
</div>
</div>
);
}
export default LoginPage;
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import { useState } from 'react';
import { useNavigate } from 'react-router-dom';
import api from '../utils/api';
function RegisterPage() {
const navigate = useNavigate();
const [username, setUsername] = useState('');
const [email, setEmail] = useState('');
const [password, setPassword] = useState('');
const [confirmPassword, setConfirmPassword] = useState('');
const [loading, setLoading] = useState(false);
const [error, setError] = useState('');
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault();
setError('');
if (password !== confirmPassword) {
setError('Passwords do not match');
return;
}
if (password.length < 6) {
setError('Password must be at least 6 characters');
return;
}
setLoading(true);
try {
await api.post('/auth/register', { username, email, password });
navigate('/login');
} catch {
setError('Registration failed. Username or email may already be taken.');
} finally {
setLoading(false);
}
};
return (
<div>
<header className="site-header">
<div className="container">
<div className="logo" onClick={() => navigate('/')} style={{ cursor: 'pointer' }}>
LA2 Eternal
</div>
<nav className="nav-links">
<a href="/">Home</a>
<a href="/login">Login</a>
</nav>
</div>
</header>
<div className="auth-page">
<div className="auth-card">
<h1>Create Account</h1>
<p className="subtitle">Join our community and start your adventure</p>
{error && (
<div style={{
padding: '12px 16px',
background: 'rgba(239, 68, 68, 0.1)',
border: '1px solid rgba(239, 68, 68, 0.3)',
borderRadius: 'var(--radius-md)',
color: 'var(--error)',
marginBottom: '20px',
fontSize: '0.9rem',
}}>
{error}
</div>
)}
<form onSubmit={handleSubmit} className="auth-form">
<div className="form-group">
<label htmlFor="username">Username</label>
<input
id="username"
type="text"
value={username}
onChange={e => setUsername(e.target.value)}
placeholder="Choose a username"
required
minLength={3}
/>
</div>
<div className="form-group">
<label htmlFor="email">Email Address</label>
<input
id="email"
type="email"
value={email}
onChange={e => setEmail(e.target.value)}
placeholder="your@email.com"
required
/>
</div>
<div className="form-group">
<label htmlFor="password">Password</label>
<input
id="password"
type="password"
value={password}
onChange={e => setPassword(e.target.value)}
placeholder="Minimum 6 characters"
required
minLength={6}
/>
</div>
<div className="form-group">
<label htmlFor="confirmPassword">Confirm Password</label>
<input
id="confirmPassword"
type="password"
value={confirmPassword}
onChange={e => setConfirmPassword(e.target.value)}
placeholder="Re-enter your password"
required
minLength={6}
/>
</div>
<button className="btn-primary" type="submit" disabled={loading}>
{loading ? 'Creating Account...' : 'Create Account'}
</button>
</form>
<div className="auth-footer">
Already have an account? <a href="/login">Sign in</a>
</div>
</div>
</div>
</div>
);
}
export default RegisterPage;
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export interface Character {
id: number;
name: string;
statsJson: Record<string, unknown>;
createdAt: string;
updatedAt: string;
}
export interface User {
id: number;
username: string;
email: string;
createdAt: string;
isAdmin: boolean;
maxCharacters?: number;
characters?: Character[];
}
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export interface User {
id: number;
username: string;
email: string;
createdAt: string;
isAdmin: boolean;
maxCharacters?: number;
characters?: Character[];
}
export interface Character {
id: number;
name: string;
statsJson: Record<string, any>;
createdAt: string;
updatedAt: string;
}
export interface CharacterResponse extends Character {
user?: {
username: string;
};
}
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import axios from 'axios';
const api = axios.create({
baseURL: import.meta.env.VITE_API_URL || 'api',
headers: {
'Content-Type': 'application/json'
}
});
// Add auth token to requests
api.interceptors.request.use(config => {
const token = localStorage.getItem('token');
if (token) {
config.headers.Authorization = `Bearer ${token}`;
}
return config;
});
// Handle errors
api.interceptors.response.use(
response => response,
error => {
console.error(error.response?.data?.error || error.message);
return Promise.reject(error);
}
);
export default api;
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import axiosLib, { AxiosInstance } from 'axios';
export const api: AxiosInstance = axiosLib.create({
baseURL: import.meta.env.VITE_API_URL || 'http://localhost:3001',
headers: {
'Content-Type': 'application/json'
}
});
api.interceptors.request.use(config => {
const token = localStorage.getItem('token');
if (token) {
config.headers.Authorization = `Bearer ${token}`;
}
return config;
});
api.interceptors.response.use(
(response) => response,
(error) => {
const message = error.response?.data?.error || 'An error occurred';
console.error(message);
return Promise.reject(error);
}
);
export default api;
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/// <reference types="vite/client" />
interface ImportMetaEnv {
readonly VITE_API_URL: string;
}
interface ImportMeta {
readonly env: ImportMetaEnv;
}
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{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx",
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true,
"baseUrl": ".",
"paths": {
"@/*": ["src/*"]
}
},
"include": ["src"]
}
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import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
import path from 'path';
export default defineConfig({
plugins: [react()],
base: './',
resolve: {
alias: {
'@': path.resolve(__dirname, './src')
}
},
server: {
port: 5173,
proxy: {
'/api': {
target: 'http://localhost:3001',
changeOrigin: true
}
}
}
});
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export const config = {
api: import.meta.env.VITE_API_URL || 'http://localhost:3001'
};
+155
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{
"name": "@types/node",
"version": "25.5.2",
"description": "TypeScript definitions for node",
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/node",
"license": "MIT",
"contributors": [
{
"name": "Microsoft TypeScript",
"githubUsername": "Microsoft",
"url": "https://github.com/Microsoft"
},
{
"name": "Alberto Schiabel",
"githubUsername": "jkomyno",
"url": "https://github.com/jkomyno"
},
{
"name": "Andrew Makarov",
"githubUsername": "r3nya",
"url": "https://github.com/r3nya"
},
{
"name": "Benjamin Toueg",
"githubUsername": "btoueg",
"url": "https://github.com/btoueg"
},
{
"name": "David Junger",
"githubUsername": "touffy",
"url": "https://github.com/touffy"
},
{
"name": "Mohsen Azimi",
"githubUsername": "mohsen1",
"url": "https://github.com/mohsen1"
},
{
"name": "Nikita Galkin",
"githubUsername": "galkin",
"url": "https://github.com/galkin"
},
{
"name": "Sebastian Silbermann",
"githubUsername": "eps1lon",
"url": "https://github.com/eps1lon"
},
{
"name": "Wilco Bakker",
"githubUsername": "WilcoBakker",
"url": "https://github.com/WilcoBakker"
},
{
"name": "Marcin Kopacz",
"githubUsername": "chyzwar",
"url": "https://github.com/chyzwar"
},
{
"name": "Trivikram Kamat",
"githubUsername": "trivikr",
"url": "https://github.com/trivikr"
},
{
"name": "Junxiao Shi",
"githubUsername": "yoursunny",
"url": "https://github.com/yoursunny"
},
{
"name": "Ilia Baryshnikov",
"githubUsername": "qwelias",
"url": "https://github.com/qwelias"
},
{
"name": "ExE Boss",
"githubUsername": "ExE-Boss",
"url": "https://github.com/ExE-Boss"
},
{
"name": "Piotr Błażejewicz",
"githubUsername": "peterblazejewicz",
"url": "https://github.com/peterblazejewicz"
},
{
"name": "Anna Henningsen",
"githubUsername": "addaleax",
"url": "https://github.com/addaleax"
},
{
"name": "Victor Perin",
"githubUsername": "victorperin",
"url": "https://github.com/victorperin"
},
{
"name": "NodeJS Contributors",
"githubUsername": "NodeJS",
"url": "https://github.com/NodeJS"
},
{
"name": "Linus Unnebäck",
"githubUsername": "LinusU",
"url": "https://github.com/LinusU"
},
{
"name": "wafuwafu13",
"githubUsername": "wafuwafu13",
"url": "https://github.com/wafuwafu13"
},
{
"name": "Matteo Collina",
"githubUsername": "mcollina",
"url": "https://github.com/mcollina"
},
{
"name": "Dmitry Semigradsky",
"githubUsername": "Semigradsky",
"url": "https://github.com/Semigradsky"
},
{
"name": "René",
"githubUsername": "Renegade334",
"url": "https://github.com/Renegade334"
},
{
"name": "Yagiz Nizipli",
"githubUsername": "anonrig",
"url": "https://github.com/anonrig"
}
],
"main": "",
"types": "index.d.ts",
"typesVersions": {
"<=5.6": {
"*": [
"ts5.6/*"
]
},
"<=5.7": {
"*": [
"ts5.7/*"
]
}
},
"repository": {
"type": "git",
"url": "https://github.com/DefinitelyTyped/DefinitelyTyped.git",
"directory": "types/node"
},
"scripts": {},
"dependencies": {
"undici-types": "~7.18.0"
},
"peerDependencies": {},
"typesPublisherContentHash": "ecfeeb69f68108817337300f59f20907babb8c0a870a588637f3d9c8b96e73f5",
"typeScriptVersion": "5.3"
}